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Messages - Youkaisan

Hehe, just re-use this thread again :)
Since long MS has pushed Win11 with 64bit only release, 32bit hardwares(somehow it's rare now) are officially not supported. Although as WoW64 still exist, we can still run the 32bit executables at least till 2029, when the LTSC 2019's 10 year support ended.

I still have some Atom devices and 2 Celeron 1037U mini PCs which has only 2GB RAM, they are not so capable to run x64 Windows, maybe become obsolete within 2 to 3 years, still usable, but not so useful anyway.

MS has made transition of Visual Studio from 32bit to 64bit, and 32bit SDKs may reach EoL in later VS releases, will GLB drop 32bit compilation in later release or left it as legacy support?

As my former boss is a Japanese, so I have to make games in Japanese, I remember I've came up a function of using bitmap font to display Japanese, and the IDE itself does show correct font when using correct font, but I stuck when we have to make multi language translation, because the IDE can't load/save the unicode when I tried it. So I rewrite game with similar logic in Love2D instead.

But I've start doing the side project now, I can use whatever I want, GLBasic is still a nice choice, since compile to webassembly is a nice addition to me.
I bought a few titles this year during summer sale, as I don't have time to ues GLBasic for about 2 years, I decide to buy the HTML5 compiler DLC, just for support Gernot.

I really hope the fully Unicode/UTF8 support in runtime and IDE happens, but it didn't, that may need a complete rewrite anyway, so I have to use other tools currently.
Hi, Gernot, any plan to integrate UTF-8 and FreeType into GLBasic?

Or a paid module for this would be nice, I tried to using the bitmap font solution, but the Chinese glyphs are really big and hard to maintain, the main benefit of GLB is very small and efficient executable, that makes it a good choice to make games, but a proper i18n solution is required.
Or, happy Chinese New Year (Tiger Year this time).
I've been toying with Pico-8 and Liko-12( for a while, not a perfect thing, but fun enough.

Is that possible the bind GLB runtime with some scripting(BASIC/Lua/Python/Ruby), to make something like this? If Gernot has interest to make one, I think poeple like such things may want to buy it...

AFAIK GLB is far more powerful than those Fantasy Consoles, however by binding a scripting language and the core runtime, it's possible to make a very small dev environment for hobbists and kids.
I found this tool on MS website.

Basically it's a tool to package your Win32 games to UWP container, that you can use it on Windows Store.

Exporting to pure UWP need some recompile for better effeiciency, but I've learned you can also package a exported HTML5 project to UWP via Visual Studio, however as I know the speed is not very ideal, but for 2D game it should somehow sufficient.
Off Topic / Re: NES Emulator
This is super cool, and the developer said there'll be a tool to customize  later.

Metroid in 3D is what I need.
For a better new year!

I'd want to have some library that can display CJK characters with TTF Fonts, if there's something like this or a paid DLC, I'd buy it.

The Hangul example works for diaply bitmap fonts well, but if GLB wirks with unicode directly, it'll be a big bonus.
I had a GP2X Wiz, it's a wonderful little device for pocket gaming (although you can get much better devices like Miyoo or RG350).

However personall I just think it's time to forget those platforms and focus on Win32 and HTML5.

If you still need those platforms, you can try use the V15 compilers at and see if them works (possibly not working, but I didn't try that myself).
Impressive demo.

I'd like to know what hardware the demo runs on. As voxels are using a lot of CPU powers, a regular Pentium or I3 might not work well tho.
I send a mail from my registered address to the mailbox Gernot sent me my regcode to ask if I can request my steam key, but no response yet.

Should I use the contact form on this site or use other method to contact him?
When Apple removes OpenGL, I hope there're some wrapper available as a SDK or Library available.