Windows CE and v15 compilers on version 16?

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tomrow

I'm trying to test whether the Windows CE compiler works on version 16 of GLBasic but I'm getting this message:


*** Configuration: WINCE ***
precompiling:
GPC - GLBasic Precompiler V.15.394 SN:552f61ef - 3D, NET
Wordcount:9 commands
compile+link:
/cygdrive/Q/Compiler/platform/WinCE/Lib/libGLBasicWinCE.a(OpenGLRainbows.o)(.text+0x5db4):OpenGLRainbows.cpp: undefined reference to `Z12gf_jpeg_readPKciPiS1_S1_PPh'
*** FATAL ERROR - Please post this output in the forum
_______________________________________
*** Finished ***
Elapsed: 2.6 sec. Time: 23:12
Build: 0 succeeded.
*** 1 FAILED ***



Previously it was reporting files as missing until I copied WinCE from the Source.Zip file over the top of it, but now I get this.
I'm not very good at C so I'm not quite sure what this means, does anyone know of a fix for this?

Qedo

Windows CE is not supported in V16

// 16.026
   // STEAM publishing
   //    GLBasic V16 will be online through STEAM
   // New compilers:
   //    Win32, Win64 use new GCC versions

   // Dropped support
   //    Dead platforms:
   //    GP2X, WIZ, PANDORA, WINCE, IPHONE


   // Core:
   //     GETJOY... returns 0 if no joysticks are attached
   //     Debugger stops immediately when you stop.

   // Win32:
   //     Mouse wheel is buffered for better accuracy.

tomrow

In that case, is there a way to get an old version working with my Steam account?

Qedo

try installing old versions:
https://www.glbasic.com/forum/index.php?topic=11058.msg97200#msg97200
Current should be V15.
but i don't know if they work with the steam license
Always backup, you never know

tomrow

I tried installing v15 and copying the Steam version's IDE into the folder to no avail. v15 still reports as the demo version and the newer IDE has some weird quirks saving files which cause the precompiler to report syntax errors on line 1 regardless of its contents. For some reason the IDE always points at line 2 though.
Opening newer files with the older editor shows up with 3 glitch characters before the start of the program, so I assume it's some kind of bug with Unicode handling.

Kitty Hello

Send me an email, you'll get a license code for the old version, then.