Its seen GlBasic does not load alpha infomation from png file correct and change the gray shadow very much. Its look like GlBasic MultiPly alpha info, where its should not.
And yes I have tried to set various values of ALPHAMODE as well SMOOTHSHADING without any luck.
Here is the image (Gl Basic is left, but its should look like right):
I'm are simply not sure what it happens, nor I cannot uploade a test sample, since I allready have tried all compos right (howoer I could do a later simple test app when needed).
EDIT: PS. I use ROTOZOOMSPRITE (and yes I do draw the tilemap using POLYVECTOR).
And yes I have tried to set various values of ALPHAMODE as well SMOOTHSHADING without any luck.
Here is the image (Gl Basic is left, but its should look like right):
I'm are simply not sure what it happens, nor I cannot uploade a test sample, since I allready have tried all compos right (howoer I could do a later simple test app when needed).
EDIT: PS. I use ROTOZOOMSPRITE (and yes I do draw the tilemap using POLYVECTOR).