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Main forum => GLBasic - en => Topic started by: Gary on 2009-Oct-04

Title: iPhone questions
Post by: Gary on 2009-Oct-04
Im looking to buy the full version of GLBasic but just wanted to clarify a couple of things regarding iPhone deployment

First, reading the posts on here im assuming that apps written with GLBasic can be sold in the Appstore if you have all the correct developers licence (which I do).

If this is correct am I right in thinking the steps involved are write the software on a pc and then build for iPhone, then take all the files built and copy them to the mac, open the project in xcode, add the dev licence details and then build to deploy to the simulator or the actual phone and then test. Once im happy then make the build in xcode for uploading and submit to apple

Also, does the 3d stuff work on the iPhone? im not thinking of using that at the moment but may do later on

Finally, has anyone here got any apps approved by Apple written with GLBasic? If so which ones so I can take a look at whats possible.

Thanks for your time
Gary
Title: Re: iPhone questions
Post by: MrTAToad on 2009-Oct-04
QuoteFinally, has anyone here got any apps approved by Apple written with GLBasic? If so which ones so I can take a look at whats possible.
Gernot has - look for Wumbo's Adventure.

For the first part, the course of action is more or less correct.
Title: Re: iPhone questions
Post by: Moru on 2009-Oct-04
While you can do all that just to test your game, it's much easier to just press F5 to run the game on your PC for testing, then when you are happy with it you do all the other steps to get it onto your iPhone for serious testing and then the app store :-)
Title: Re: iPhone questions
Post by: Uncle on 2009-Oct-04
Quote from: Moru on 2009-Oct-04
While you can do all that just to test your game, it's much easier to just press F5 to run the game on your PC for testing, then when you are happy with it you do all the other steps to get it onto your iPhone for serious testing and then the app store :-)

Agree with what Moru says here for testing game logic its fine to run the game on the PC, however for performance testing compiling to the iphone is the way to go.  Also few features which work on the PC don't work on the iphone (no major show stoppers), and some have work arounds but its best to be aware these by double checking and compiling to the iphone every now and then. 
Title: Re: iPhone questions
Post by: Stu_C on 2009-Oct-05

Definitely agree with Unc on performance testing on the iPhone.  You'll find its massively underpowered  compared to the PC and its easy to slip into - "wow looks ace on the PC - sure it'll look the same on the iPhone".

Title: Re: iPhone questions
Post by: MikeHart on 2009-Oct-05
I thinke no one mentioned this:

You can't use the simulator to test your app. You have to test in windows. But deploy very very early to find out what works on the iphone at what doesn't.
Title: Re: iPhone questions
Post by: Gary on 2009-Oct-05
Thanks for all your replies. I think everything was covered there and playing with the demo version it seems perfect and a lot cheaper than unity :)

Its also refreshing to see such a welcoming and helpful forum for the newbie

Thanks
Gary
Title: Re: iPhone questions
Post by: javiero on 2009-Oct-06
Is possible GLBASIC make a .IPA (like the new version of Adobe CS5)  ?
Title: Re: iPhone questions
Post by: trucidare on 2009-Oct-06
no, adobe works with apple hand in hand. so i think adobe got a compiler to create ipa. Nothing that we or other private persons ever get.

(makes no sense hmm, damn english)
Title: Re: iPhone questions
Post by: javiero on 2009-Oct-07
Ok, thanks traducidare ;)
Title: Re: iPhone questions
Post by: Kitty Hello on 2009-Oct-07
what is IPA?
Title: Re: iPhone questions
Post by: javiero on 2009-Oct-07
Quote from: Kitty Hello on 2009-Oct-07
what is IPA?

a .EXE for iphone

EDIT: not, really not a.exe,  is like a install packet with all
Title: Re: iPhone questions
Post by: codegit on 2009-Oct-07
Quote from: trucidare on 2009-Oct-06
no, adobe works with apple hand in hand. so i think adobe got a compiler to create ipa. Nothing that we or other private persons ever get.

(makes no sense hmm, damn english)

Surely this is against FAIR COMPETITION laws. If they give it to one company they (Apple) must release to everybody.  :puke:
Title: Re: iPhone questions
Post by: trucidare on 2009-Oct-07
*.IPA = Installer Package
Title: Re: iPhone questions
Post by: mykyl66 on 2009-Oct-07
... in other words. ipa = zip file. :D

Finally bought GlBasic today. Still wish there was a way to edit something or other to test in the iphone simulator on my mac though.

Mike R
Title: Re: iPhone questions
Post by: Gary on 2009-Oct-07
Well I played with the demo (congrats to the progammers for giving the full product away as the demo, it meant I could do everything i wanted to try with only the watermark and 5 min restriction), copied it to the mac, compiled first time and was on the iPhone within minutes.

Sure it would be nice to do the editing on the mac and then load into Xcode but its still a lot easier to learn than interface builder and all the other complex Apple commands.

Im now fully registered with the full version and to be honest it's worth twice the price for the simplicity of use
Title: Re: iPhone questions
Post by: mykyl66 on 2009-Oct-07
I agree. It most certainly is easier to work with than xcode direct. Would be nice at some point to have a full list of commands perhaps in the helpfile that are not supported on the touch. Other than that I love it. Will show soon what myself and my partner have been working on.

Cheers

Mike R
Title: Re: iPhone questions
Post by: Kitty Hello on 2009-Oct-08
The next manual update has an iPhone section that also states the 3 commands: "BLENDSCREEN, GRABSPRITE and USEASBMP" that won't work in landscape mode. As well as "KEY", which does not really make sense on the iPhone.
Title: Re: iPhone questions
Post by: Kitty Hello on 2009-Oct-08
Hehe.
Yes, I will make some more functions like that and pack them in an iPhone library. Would make sense.
Title: Re: iPhone questions
Post by: codegit on 2009-Oct-09
Anything new for the iPhone will be good...... :nana: