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Messages - Ruidesco

#31
The current version bit on the forum has never worked too well, don't mind it. You have the latest v10.
PS. Haven't you noticed it's announcing a version older than the one you have?
#32
Beta Tests / Re: V11 beta
2012-Sep-18
Ooops. Sorry, that bit about the strings went totally unnoticed. :-[
Thanks!
#33
Beta Tests / Re: V11 beta
2012-Sep-18
This is something that pops up when I try to compile a test project that hasn't been modified at all between the last beta and the current one (v11.171). Of course the code did work before.

Code (glbasic) Select
linking:
gpc_tempg.o:gpc_tempg.cpp:(.text+0x964): undefined reference to `__GLBASIC__::__glb_cstr_f'
gpc_tempg.o:gpc_tempg.cpp:(.text+0x96a): undefined reference to `__GLBASIC__::__glb_cstr_f'
gpc_tempg.o:gpc_tempg.cpp:(.text+0x991): undefined reference to `__GLBASIC__::__glb_cstr_10'
gpc_tempg.o:gpc_tempg.cpp:(.text+0x997): undefined reference to `__GLBASIC__::__glb_cstr_10'
gpc_tempg.o:gpc_tempg.cpp:(.text+0x9bf): undefined reference to `__GLBASIC__::__glb_cstr_11'
gpc_tempg.o:gpc_tempg.cpp:(.text+0x9c5): undefined reference to `__GLBASIC__::__glb_cstr_11'
gpc_tempg.o:gpc_tempg.cpp:(.text+0x9ec): undefined reference to `__GLBASIC__::__glb_cstr_12'
gpc_tempg.o:gpc_tempg.cpp:(.text+0x9f2): undefined reference to `__GLBASIC__::__glb_cstr_12'
gpc_tempg.o:gpc_tempg.cpp:(.text+0xa1a): undefined reference to `__GLBASIC__::__glb_cstr_13'
gpc_tempg.o:gpc_tempg.cpp:(.text+0xa20): undefined reference to `__GLBASIC__::__glb_cstr_13'
gpc_tempg.o:gpc_tempg.cpp:(.text+0xa47): undefined reference to `__GLBASIC__::__glb_cstr_14'
gpc_tempg.o:gpc_tempg.cpp:(.text+0xa4d): undefined reference to `__GLBASIC__::__glb_cstr_14'
*** FATAL ERROR - Please post this output in the forum
#34
Si no me equivoco el SO está basado en la versión ARM de Debian.
#35
Quote from: erico on 2012-Aug-29
The 360 view is great! Dosen´t look that alien as I thought it would be.
Yeah man, dirt and rocks are not so amazing after all. :D
#36
I really have trouble seeing what basically is a high end tablet becoming the be-all end-all of gaming.
That is, if those people don't grab the money and run, which still is a big possibility.
#37
I don't use FB either, but even if I did this forum is much more practical and functional.
#38
Ja, the text there is as German as sauerkraut. =D
#39
Sounds like he might be Bilbo's videogame crazed cousin, Tea Baggins.
#40
According to http://www.libsdl.org/docs/html/guideinputkeyboard.html the CapsLock and NumLock are retrieved in an enabled/disabled fashion rather than pressed/released if you look up the mod parameter rather than the key one.

PS. I guess that ScrollLock works that way too, though that key appears less and less in modern keybs.
#41
Well, inheritance is OOP at its core and thus not supported. I guess you have tried it, but since you can include type variables inside another type you can do:

Code (glbasic) Select
TYPE Monster
     HitPoints%
     Speed%
     Strength%
     Statima%
ENDTYPE

TYPE Hydra
    BaseStats AS Monster
    NumberOfHeads%
ENDTYPE

TYPE Medusa
    BaseStats AS Monster
    ChanceToTurnToStone#
    LengthOfHair%
    NumberOfSnakes%
ENDTYPE


Then access the basic data of a monster with something like Medusa.BaseStats.HitPoints and so on.
#42
So basically they are connecting gamepads to the already existing Android portable consoles and connecting it to the TV, something that, oh surprise!, can already be done with some of them.

And about the game distribution system, sorry, but Google Play already exists.

This has no future.
#43
Quote from: okee on 2012-Jul-09There is no theory of evolution. Just a list of animals Chuck Norris allows to live.
Dinosaurs once gave Chuck Norris a dirty look. ONCE.
#44
Chuck Norris doesn't code, he stares at his computer and thus the program he wants pops up on the screen.
#45
Antivirus or malware protection software holding the file hostage, perhaps?