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Show posts MenuQuote from: dreamermanIt's not just an Irrlicht Wrapper, it's SGE!
Nevertheless your Irrlicht wrapper works without problems
Quote from: SnooPI on 2021-Feb-14In addition, the irrKlang and Irrlicht file system is "synchronized", this allows for example to use addzip even with irrKlang.
-The Irrlicht wrapper is not just a simple transcription of Irrlicht functions, it's a little more complex.
-The engine uses 2 wrappers, one for Irrlicht but also another for irrKlang (for 3D sound)
-In the future, I plan to add AI and then more advanced physics.
So it's not only Irrlicht Engine, it's SGEngine
Quote from: dreamermanDamn, my bad English prevents me from fully understanding the beginning of this sentence
keeping all core code behind curtain in SGE lib...
Quote from: dreamermanIn fact we can easily use SGE in C/C ++
so would be easier for him to transit to GLB, another thing that some functions can be handy during prototyping phase.
Quote from: dreamermanIt's on fire.
Keep up good work, built-in some kind of physic will be interesting to see :-)
Quote from: dreamermanYou too and thank you for your feedback on this engine
Happy Christmas!
Quote from: dreamermanThanks
Very nice, clean coding and well structured. Looks very easy to use. Checked several things, they are working without issues even on iGPU.
Quote from: dreamermanYou are right, the first version of SGE uses OGL and DX9 but I noticed a lot of issues with Windows 10, apparently Microsoft wants the developers to ditch DX9 completely
I have some tech questions, as alwaysI'm curious, as Irrlicht could use several render API's (OGL, DX, software), You most likely are using OpenGL, are you creating another OGL context or using that already made by GLB? Does Irrlicht have now something more advanced than basic collision detection? (years ago they wanted to include some physic lib like Newton or Bullet if I remember correctly).
Quote from: dreamermanYour encouragement helps me
Thing about motivation, yeah, specially for larger project where so many things need to be done it sometimes hard, but I'm glad that you found perseverance to finish this
Quote from: erico on 2021-Nov-16
Just to let you know I´m interested into it too, if I haven´t said that before
Quote from: bigsofty on 2021-Nov-17The original Irrlicht wrapper was in this style, I kept it for clarity and to be able to understand it without difficulty even after years.
Only had a quick look but it's very imressive work SnooPI! Nicely structured code, with lots of remarks.
Quote from: Qedo on 2021-Nov-17With pleasure
this is a great job, congratulations SnooPI and thanks for sharing it
Quote from: Kitty Hello on 2021-Nov-12
(reminder to myself: always comment code. Code you wrote 5 years ago is code someone else might have written...)
Quote from: erico on 2021-Nov-11If you need help don't hesitate
I have a few ideas for 3d and the likes but it has been quite hard to get anything going.
Quote from: Kitty Hello on 2021-Nov-12Good idea
Is there any way we can help you out?