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Updates Blender export / DDA file format

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Kitty Hello:
Hi,

I had to add a 3D eggplant to one of my games and noticed, that my AC3D license was too old and the uppgrade fee was raised a lot and whatnot. So I installed the new Blender 2.9 and after a few videos, I got the hang of it. It improved a LOT! If you want to do 3D, try this out.
So, the Blender export filter was broken due to API changes. I had a few nights to get that running again. The old script was about 10+ years old. :)
(reminder to myself: always comment code. Code you wrote 5 years ago is code someone else might have written...)

So, I fixed the export and found, the dda files were quite big. I inserted a scale factor for normals and vertex coordinates and now... the dda (ASCII!) file format is more compact than the ddd binary file format I used to be so proud of.

The trick is, that the vertex positions*1000 often result in numbers like "5" or "15", which is 2-3 bytes including a separating space caracter. The binary always takes 4 bytes per float. Same for the normal directions*100.
The next update will bring both, the export filter and the dda 2.0 support to you.

SnooPI:
Although I don't like Blender's interface it's a very good news.


--- Quote from: Kitty Hello on 2021-Nov-12 ---(reminder to myself: always comment code. Code you wrote 5 years ago is code someone else might have written...)

--- End quote ---
:D I confirm!

bigsofty:
Nice work Gernot!  8)

erico:
Yep I could say that Blender is on a path to overthrown other 3d packages for quite a while and I do believe they are right there already.
I believe vanguard on that front is now on their room, other than open source, you get a neat script language :)
Heck, one can even video edit or kind of after effect into it :) So an upgrade on their file format support is just marvelous.
Also, one can look into their game engine... maybe that can be exported too?
Great work, will give a try as time pops in :)

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