SPRITE TO FONT

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Qedo

Help:
how to transform a sprite (resized by the program) into a font without SAVESPRITE and LOADFONT ?

ad maiora

Schranz0r

You have to save it after rescaling as Temp-File to load it back with LOADFONT.
I <3 DGArray's :D

PC:
AMD Ryzen 7 3800X 16@4.5GHz, 16GB Corsair Vengeance LPX DDR4-3200 RAM, ASUS Dual GeForce RTX™ 3060 OC Edition 12GB GDDR6, Windows 11 Pro 64Bit, MSi Tomahawk B350 Mainboard

Qedo

Thanks  Schranz0r  :good: but that's what I don't want to do

Kitty Hello

Not possible so far. I'm sorry.

Qedo

even interacting with Opengl?

Schranz0r

You don't have access to the Font-Struct from "behind the scenes".
I <3 DGArray's :D

PC:
AMD Ryzen 7 3800X 16@4.5GHz, 16GB Corsair Vengeance LPX DDR4-3200 RAM, ASUS Dual GeForce RTX™ 3060 OC Edition 12GB GDDR6, Windows 11 Pro 64Bit, MSi Tomahawk B350 Mainboard

Kitty Hello

Get the new beta. It contains FONT2MEM and MEM2FONT commands.

Qedo

Thank you  Gernot :good: