iPad 3 Retina Support

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tuncy

Hi,

Does GLBasic support iPad 3 Retina?

Thanks

Kitty Hello

I have no idea. Send me one, and I'll tell you.

Sokurah

Quote from: Kitty Hello on 2012-Apr-19
I have no idea. Send me one, and I'll tell you.

=D
Website: Tardis remakes / Mostly remakes of Arcade and ZX Spectrum games. All freeware. :-)
Twitter: Sokurah

spacefractal

Hehe. Hopefully you can loan one from your country for testing.

But its seen no one have still not have tested it out with real Retina support yet. But its should works out of the box, if you ask me, but you might need to change resoulution in the option of course as well update to newest xCode SDK.

But with normal resoulution with "The New iPad", there have not been any problems at all and run perfectly.

I cant tell before juni to tell how Greedy Mouse (look under annonce) perform on that, but the game would been designed to could run in that resoulution too.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

Hark0

Hi.... If you take a look at my blog... you can find a snaphot of my GLBasic project running on a iPad3 with retina...

The snapshot:



I no declared retina resolution.... and the device shows the app correctly... at half size  :P

I made changes for retina soon... modifiing my graphics, touch routines etc...


My conclusion are: YES, GLB can use retina display ;)
http://litiopixel.blogspot.com
litiopixel.blogspot.com - Desarrollo videojuegos Indie · Pixel-Art · Retroinformática · Electrónica Development Indie Videogames · Pixel-Art · Retrocomputing · Electronic

spacefractal

opps :-D, you dosent have set 1024x768 in the project option? But that issue does shown Retina is different supported. Completly Nice.

Do you really need to rework the graphics, but just use offscreen, since game like this should not effect speed or such think on that device?

Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

Hark0

Quote from: spacefractal on 2012-Apr-20
opps :-D, you dosent have set 1024x768 in the project option? But that issue does shown Retina is different supported. Completly Nice.

Do you really need to rework the graphics, but just use offscreen, since game like this should not effect speed or such think on that device?

No no.... my project as initially for 1024x768.... a friend @Dacarsoft are making some test of my app on his new i3....  =D

Just make 2X grfx.... and adjust touch XY pos.... use GETSCREENSIZE for select device.... and voilà   :-*
http://litiopixel.blogspot.com
litiopixel.blogspot.com - Desarrollo videojuegos Indie · Pixel-Art · Retroinformática · Electrónica Development Indie Videogames · Pixel-Art · Retrocomputing · Electronic

Kitty Hello

So... how would I run a 1024x768 app on hte iPad3 now? I'm confused.

Hark0

Currently.... the snapshot you view in post.... are declared with 1027x768 screen
http://litiopixel.blogspot.com
litiopixel.blogspot.com - Desarrollo videojuegos Indie · Pixel-Art · Retroinformática · Electrónica Development Indie Videogames · Pixel-Art · Retrocomputing · Electronic

spacefractal

#9
Its someone weird! I say that as I heard Snake Snider Light ran perfectly on the same device, but did not used Retina iPad graphics.

So I must guess its must automatic been happens when you upgrade to Lion and using the newest xCode, but still only using 1024x768 as max resoulution when you use older SDK (which make seance).

I also upgradeded to Lion and newset xCode too, so I hope Greedy Mouse run perfectly with iPad Retina graphics too and also a nice framerate too.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

spacefractal

#10
Confirmed!

Finnaly I got a Screenshot how Greedy Mouse look on iPad Retina screen:


No more than excellent, and its very sharp and the game could run at 60fps too (but it still have some remaining placeholders). Normal the game is target as 30fps.

Also the tiles texture size used here is 4096x4096.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

AlienMenace

My game runs great on iPad3, I used SETSCREEN 768,1024 at the top of my code and it runs full-screen on my iPad3 just like it does on my iPad2.
Apps published: 3

Hark0

Please post complete # version of Xcode please.

TIA, Hark0

;)

http://litiopixel.blogspot.com
litiopixel.blogspot.com - Desarrollo videojuegos Indie · Pixel-Art · Retroinformática · Electrónica Development Indie Videogames · Pixel-Art · Retrocomputing · Electronic

spacefractal

I use the newest version (not remember in head) and updated once throught Mac AppStore and with Lion. Here I do not checked to see what is happens when using 1024x768 for Greedy Mouse (and I cant check that). Only if its could support Retina or not.... Then its supported it out of the box.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

DaCarSoft

#14
Hi...

For me, GLBasic shows 2048 x 1536 under iPad 3 (or "new" iPad...  :P)

I can't force in any way to show 1024 x 768 as a 2X application...   it shows the app using retina resolution ever, just like the screenshots that Hark0 showed before. The image from games is showed in the top right corner (looking with the iPad in normal portrait) and the touch events are correct for the images...

Using SETSCREEN 1024, 768, 1 (or 0) appears to not have effect...

All my tests are done with Lion (10.7.3) and XCode 4.3.2

EDIT: I think that should exist a parameter that could be included in the info.plist of the XCode project to scale 1024x768 graphics up to 2X.

"Si quieres resultados distintos... no hagas siempre lo mismo" - Albert Einstein.