Old thread, same subject. Long Live Linux.
I am using GLBasic on Linux Mint 17(

), Native OS, Multiboot Windows 7.
Using WINE To run GLBasic IDE, the binaries.app.exe i compile all seem to crash after a few minutes.
These binaries i compile are .exe that run in WINE/XP.
And the IDE wont compile multiplatform, win32 only.
Using Windows 7 OS, im trying to use GLBasic IDE to compile .linux programs using multiplatform, with linux in the program options.
When running one of these files, you need to set permissions and execute from terminal.
However, there is no luck here getting it to run, as there seems to be a problem with SDL errors, and OpenGL errors.
I compiled an .exe using windows 7, and it runs in linux using WINE/XP.So far this method is working ok, for a 2d(havent tried 3d)OpenGL binary.app.exe compiled in windows.
Also, it doesnt seem to stop rendering after a few minutes of being minimized in linux (unlike windows,
i made a bug report. about it)
@Gernot: And that leaves me with a question, which Linux Dist did you base the multiplatform linux distribution output.linux on? Ubuntu doesnt have everything, does fedora, or SUSE, or some other distribution?