I've just tested the lite version from the playstore on my medion tablet. Sadly it doesn't show the background graphics. The only things that I can see are the snakes and the interface.

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts Menu// --------------------------------- //
// Project: test_createscreen_usescreen
// Start: Friday, May 11, 2012
// IDE Version: 10.283
SETSCREEN 1024,768, 0
CONSTANT gfx_path$ = "media"
CONSTANT opti_w = 320
CONSTANT opti_h = 240
CONSTANT tmp_buffer = 0
CONSTANT tmp_buffer_sprite = 0
GLOBAL gw, gh // graphics width, graphics height
CREATESCREEN tmp_buffer, tmp_buffer_sprite, opti_w, opti_h
set_gfx()
WHILE TRUE
draw_all()
USESCREEN -1
STRETCHSPRITE tmp_buffer_sprite, 0, 0, gw, gh
SHOWSCREEN
WEND
FUNCTION set_gfx:
GETSCREENSIZE gw, gh
IF gw < gh
SETORIENTATION 1
GETSCREENSIZE gw, gh
ENDIF
SETCURRENTDIR (gfx_path$)
ENDFUNCTION
FUNCTION draw_all:
LOCAL tsx# = opti_w / 10
LOCAL tsy# = opti_h / 10
USESCREEN tmp_buffer
FOR y = 0 TO 9
FOR x = 0 TO 9
IF MOD(y,2)= 0
IF MOD(x,2) = 0
DRAWRECT x * tsx, y * tsy, tsx, tsy, RGB (100,100,100)
ELSE
DRAWRECT x * tsx, y * tsy, tsx, tsy, RGB (255,255,255)
ENDIF
ELSE
IF MOD(x,2) = 0
DRAWRECT x * tsx, y * tsy, tsx, tsy, RGB (255,255,255)
ELSE
DRAWRECT x * tsx, y * tsy, tsx, tsy, RGB (100,100,100)
ENDIF
ENDIF
NEXT
NEXT
ENDFUNCTION
GRABSPRITE gfx_zoom, 0,0, opti_w, opti_h
SMOOTHSHADING FALSE
STRETCHSPRITE gfx_bg, 0,0, gw, gh
Quote*** Configuration: ANDROID ***
precompiling:
GPC - GLBasic Precompiler V.9.829 SN:bd1ca097 - 3D, NET
Wordcount:70 commands
compile+link:
running Android build-script...
BUILD STAGE 1: Compile and pack RELEASE
[echo] Gathering info for glbasic...
[echo] Creating output directories if needed...
[echo] ----------
[echo] Handling aidl files...
[echo] ----------
[echo] Handling RenderScript files...
[echo] ----------
[echo] Handling Resources...
[javac] C:\Projekte\GLbasic\GLBasic\markus\distribute\Android\gen\com\yourcompany\20120406luk\R.java:8: ';' expected
[javac] package com.yourcompany.20120406luk;
[javac] ^
[javac] 1 error
BUILD FAILED
R:\Compiler\platform\android\android-sdk-windows\tools\ant\build.xml:580: The following error occurred while executing this line:
R:\Compiler\platform\android\android-sdk-windows\tools\ant\build.xml:602: Compile failed; see the compiler error output for details.
Total time: 1 second
.
BUILD STAGE 2: Build DEBUG and install on device
[echo] Gathering info for glbasic...
[echo] Creating output directories if needed...
[echo] ----------
[echo] Handling aidl files...
[echo] ----------
[echo] Handling RenderScript files...
[echo] ----------
[echo] Handling Resources...
[javac] C:\Projekte\GLbasic\GLBasic\markus\distribute\Android\gen\com\yourcompany\20120406luk\R.java:8: ';' expected
[javac] package com.yourcompany.20120406luk;
[javac] ^
[javac] 1 error
BUILD FAILED
R:\Compiler\platform\android\android-sdk-windows\tools\ant\build.xml:580: The following error occurred while executing this line:
R:\Compiler\platform\android\android-sdk-windows\tools\ant\build.xml:602: Compile failed; see the compiler error output for details.
Total time: 1 second
finished Android build-script.
Android=C:\Projekte\GLbasic\GLBasic\markus\distribute\Android
erfolgreich
_______________________________________
*** Fertig ***
Dauer: 7.2 sek. Zeit: 20:20
Erstellen: 1 erfolgreich.
Quote from: Kitty Hello on 2011-Nov-29
nimm die Zahl aus dem App-Namen raus. Dann 1x Mülltonne klicken.
Schreib "dreideekreis" oder so...