Quite a few things don't work on android because of GLES. Gernot describes that nicely in a topic about deploying to iOS. The same problems happen because of GLES restrictions. I remember that grabsprite, texture bump, shadows, etc. don't work. I found it useful to build all the 3D demo programs to (your device)/my tablet to see what works and what doesn't.
However everything works on a computer thanks to openGL.
However everything works on a computer thanks to openGL.