Need help finding Ceil

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xteraco

In C if you want the top of a floating point number you just use the Ceil function. Here I notice there is no Ceil!!! Does GLBasic have a Ceil and Floor equivalent? If not perhaps someone has written a Ceil and Floor function?

I guess I could turn my float into a string, get rid of everything after the point, and turn it from a string to an int. It just seems a silly way to go about things.

Kitty Hello

Try that:
Code (glbasic) Select

IMPORT "C" double ceil(double)