GLBasic forum

Main forum => Bug Reports => Topic started by: trucidare on 2009-Jul-22

Title: Bug Report Beta V7
Post by: trucidare on 2009-Jul-22
Please add your Bugs.

Known Issues:

iPhone:

no textures on 3DMaze example
some issues with xcode project (fixed by me)
Title: Re: Bug Report Beta V7
Post by: MrTAToad on 2009-Jul-22
GETLASTERROR$ generates a syntax error (already known about)
Using libtool on a Mac generatesl ibtool: no library created (no object files in input file)
English (?) version of editor doesn't have menu option to generate/run macros
PLATFORMINFO$ needs to be updated so that the "" parameter returns something when running on a iPod/iPhone
Title: Re: Bug Report Beta V7
Post by: Kitty Hello on 2009-Jul-22
I can't find it anymore, but the Wiz Icon is 22x25 now. Fixed all the above, too.
Title: Re: Bug Report Beta V7
Post by: Ian Price on 2009-Jul-23
Wiz icon can be upto 25x25 for apps Gernot, without any cut-off.
Title: Re: Bug Report Beta V7
Post by: Kitty Hello on 2009-Jul-23
I was told 22x25 (that's what you get with GPH - they don't have _any_ specs or docs or whatever. And if, not in English).

http://www.gp2xwiz.co.uk/wiki/Creating_A_Shortcut_In_The_Wiz_Games_Menu (http://www.gp2xwiz.co.uk/wiki/Creating_A_Shortcut_In_The_Wiz_Games_Menu)
Title: Re: Bug Report Beta V7
Post by: momosxp on 2009-Jul-24
it's not a bug and not such important.. but the standard folder of the font creator is still the one of the gbap and not the one of the app folder.
It's not that difficult to move the file  :good:
Title: Re: Bug Report Beta V7
Post by: Nobiag on 2009-Jul-24
hmm, stretchanim doesn't work for me anymore since v7.
Title: Re: Bug Report Beta V7
Post by: MrTAToad on 2009-Jul-26
Not sure building for a Mac is working either - it says it successfully completed, but there is no Mac directory in the .app directory, which makes me think the Mac program is being built based on the new .app directory structure - which is where all other versions are being built too...

Title: Re: Bug Report Beta V7
Post by: Kitty Hello on 2009-Jul-27
Output:
Code (glbasic) Select

compile+link:
Mac OSX compiler wrapper
compile for PowerPC
compile for x86
combine with lipo
Creating .app for _poo


Created executable is: .app/Contents/MacOS/MacOSX

If it's not, try specifying a temp directory as C:\Temp in Tools/Options menu.


Profiling was broken :s. I'll fix it.
Title: Re: Bug Report Beta V7
Post by: MrTAToad on 2009-Jul-27
I deleted the Contents directory (and everything in it) - however, it appears that a newly recreated one isn't compatible with the Mac (You cant open the application because its not supported on this architecture).

Title: Re: Bug Report Beta V7
Post by: MrTAToad on 2009-Jul-28
GETFONTSIZE doesn't accept integers :(
Title: Re: Bug Report Beta V7
Post by: Kitty Hello on 2009-Jul-29
GETFONTSIZE fixed. Profiling in .app? uh-oh! Thx for the hint!