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Main forum => Announcements => Topic started by: Kitty Hello on 2020-Oct-17

Title: Comming up features
Post by: Kitty Hello on 2020-Oct-17
Next version will allow you to omit the 'self.' and the [] array indicators.
Here's a test example, that already compiles:

Code (glbasic) Select


TYPE T1
    i1%
ENDTYPE

TYPE TT
ia[] AS T1
ka[]
    FUNCTION foo:
    ALIAS p AS self.ia[0]
    ENDFUNCTION
ENDTYPE


FUNCTION foo: bar[]
LOCAL t AS TT

FOREACH a IN t.ia[]; a.i1=0; NEXT
FOREACH a IN t.ia  ; a.i1=0; NEXT

LOCAL a$[]
FOREACH b$ IN a$[]; b$="X"; NEXT
FOREACH b$ IN a$  ; b$="X"; NEXT

//  []     [] omited
t.ia[] = t.ia[]
t.ia = t.ia

foo(t.ka[])
foo(t.ka  )

ENDFUNCTION
Title: Re: Comming up features
Post by: bigsofty on 2020-Oct-18
Very handy and cleaner looking, thanks Gernot!  :good:
Title: Re: Comming up features
Post by: Hemlos on 2020-Oct-21
is it backward compat?
Title: Re: Comming up features
Post by: Kitty Hello on 2020-Oct-22
Yes, sure. There are cases when the "self." is still required, but I try to fix that, too. It's just easier to type and most of the time redundant.
Title: Re: Comming up features
Post by: Schranz0r on 2020-Oct-22
Maybe i'm blind but, in function foo you use self.ia[].
So if i understand it right, i can do with the next Update this:

Code (glbasic) Select
    FUNCTION foo:
        ALIAS p AS ia[0]
    ENDFUNCTION
Title: Re: Comming up features
Post by: Heiko on 2020-Oct-22
I havenĀ“t installed GLBasic a year.
Any news, any new features in the next time?
Title: Re: Comming up features
Post by: Kitty Hello on 2020-Oct-24
@Schranz0r, yes. I you can omit "self." and "[]" if the compiler clearly knows what you mean.
Title: Re: Comming up features
Post by: Schranz0r on 2020-Oct-26
Thats a nice little improvement :)
Title: Re: Comming up features
Post by: JohnnyB on 2020-Nov-12
Everything that makes a language less verbose is a great improvement. I hate "bloat".
Title: Re: Comming up features
Post by: erico on 2020-Nov-13
I actually have no idea what this is about. Even reading the examples. :(
Title: Re: Comming up features
Post by: Schranz0r on 2020-Nov-13
In the Type-Methods you can call a Membervariable without a "self." call.
Arrays can do this: Array1[] = Array2[]  ->  shorter: Array1 = Array2 (No need to write the [])
Title: Re: Comming up features
Post by: erico on 2020-Nov-14
ah! got it! :good:
Title: Re: Comming up features
Post by: bigsofty on 2020-Nov-17
Quote from: Kitty Hello on 2020-Oct-17
Next version will allow you to omit the 'self.' and the [] array indicators.
Here's a test example, that already compiles:

Code (glbasic) Select


TYPE T1
    i1%
ENDTYPE

TYPE TT
ia[] AS T1
ka[]
    FUNCTION foo:
    ALIAS p AS self.ia[0]
    ENDFUNCTION
ENDTYPE


FUNCTION foo: bar[]
LOCAL t AS TT

FOREACH a IN t.ia[]; a.i1=0; NEXT
FOREACH a IN t.ia  ; a.i1=0; NEXT

LOCAL a$[]
FOREACH b$ IN a$[]; b$="X"; NEXT
FOREACH b$ IN a$  ; b$="X"; NEXT

//  []     [] omited
t.ia[] = t.ia[]
t.ia = t.ia

foo(t.ka[])
foo(t.ka  )

ENDFUNCTION


I've been thinking about this and I'm not sure I think its a good idea. Maybe I've got it wrong. But in longer listings this could be confusing to read, what variables are sourced from where. I think a better idea would a shorthand option for "self." say just a point ".". So "self.myVar" would become ".myVar". The precompiler would simply check for variables beginning with "."?
Title: Re: Comming up features
Post by: Kitty Hello on 2020-Nov-21
in C++, some call the member variables of a TYPE (class in C++) with a 'm_' prefix. The just ".2 prefix might be good, but I hesitate touching this piece of code.

I uploaded to the branch as Beta. Can someone confirm it's all working?
Title: Re: Comming up features
Post by: bigsofty on 2020-Nov-22
Quote from: Kitty Hello on 2020-Nov-21
in C++, some call the member variables of a TYPE (class in C++) with a 'm_' prefix. The just ".2 prefix might be good, but I hesitate touching this piece of code.

I uploaded to the branch as Beta. Can someone confirm it's all working?

I don't get back till tonight Gernot, I'll try it out when I do.
Title: Re: Comming up features
Post by: bigsofty on 2020-Nov-23
Phew, quick try of my own game source produced the following error...

Code (glbasic) Select
FOREACH w IN self.w[]
IF name$=w.text$[WB_NAME_STRING] THEN RETURN i%
INC i%
NEXT


"gui.gbas"(1685) error : GPC0007 wrong argument type on line...
Code (glbasic) Select
FOREACH w IN self.w[]

Title: Re: Comming up features
Post by: Kitty Hello on 2020-Nov-24
Code (glbasic) Select

TYPE TX
    text$[]
ENDTYPE

TYPE TT
    w[] AS TX

    FUNCTION foo:
FOREACH w IN self.w[]
IF "x"=w.text$[0] THEN RETURN
NEXT
    ENDFUNCTION

ENDTYPE

This works for me, so can you make a short complete example that does not work?
Title: Re: Comming up features
Post by: bigsofty on 2020-Nov-25
Quote from: Kitty Hello on 2020-Nov-24
Code (glbasic) Select

TYPE TX
    text$[]
ENDTYPE

TYPE TT
    w[] AS TX

    FUNCTION foo:
FOREACH w IN self.w[]
IF "x"=w.text$[0] THEN RETURN
NEXT
    ENDFUNCTION

ENDTYPE

This works for me, so can you make a short complete example that does not work?

I added... "LOCAL i%, w AS TX" to be more like my original source, it now reproduces the error standalone.

Code (glbasic) Select
TYPE TX
    text$[]
ENDTYPE

TYPE TT
    w[] AS TX

    FUNCTION foo:
    LOCAL i%, w AS TX
FOREACH w IN self.w[]
IF "x"=w.text$[0] THEN RETURN
NEXT
    ENDFUNCTION

ENDTYPE



Also, I just pasted this to the end of the file for reference ...

Code (glbasic) Select
FUNCTION GetWidgetID%: name$
IF name$="" THEN RETURN -1
LOCAL i%, w AS TWidget
FOREACH w IN self.w[]
IF name$=w.text$[WB_NAME_STRING] THEN RETURN i%
INC i%
NEXT
RETURN -1
ENDFUNCTION


Highlighted the code and pressed CTRL+K to block remark it and the IDE crashed and exited to desktop. I Think it has something to do with the  final line not having a carriage return. I redid it again but made sure I pressed enter after the last line, then it didn't crash when I remarked it.
Title: Re: Comming up features
Post by: Kitty Hello on 2020-Nov-26
Good find on the IDE. The compiler issue is harder. Can you redesign this piece of code, please  =D
Title: Re: Comming up features
Post by: bigsofty on 2020-Nov-28
Quote from: Kitty Hello on 2020-Nov-26
Good find on the IDE. The compiler issue is harder. Can you redesign this piece of code, please  =D

I could.. but sometimes I reuse a variable within a block of code, so its not always viable to simply remove the declaration. eg. You will notice I've used the variable "m" twice here, on both occasions its a single type that represents a single material, so logically it makes sense. I could code around it with different variable names but isn't this coding around backwards compatibility?

Actually looking at my game code, I do this quite a lot unfortunately.  :'(

Gernot my opinion is this, this is just a "quality of life" improvement, my opinion is not to spend too much time on it if its causing you grief. By this stage I think every one had gotten used to self. anyways!  :good:

Code (glbasic) Select
FUNCTION ReadFile: filename$
LOCAL f%,l$
LOCAL n%,t$[]
LOCAL i%
LOCAL m AS TMaterial
self.Destroy()
self.SetUp()
f%=GENFILE()
OPENFILE(f%, filename$, TRUE)
//DEBUG "Start read TMaterials.ReadFile("+filename$+") file >\n"
REPEAT
READLINE f%, l$
n%=SPLITSTR(l$,t$[]," ")
IF LEN(t$[])=0 THEN CONTINUE
SELECT t$[0]
CASE "newmtl"
DIMPUSH self.m[], m
self.m[-1].name$=t$[1]
CASE "Kd"
self.m[-1].red# = t$[1]; self.m[-1].green# = t$[2]; self.m[-1].blue# = t$[3]
CASE "Tr"
self.m[-1].alpha# = t$[1]
CASE "Ns"
self.m[-1].size# = t$[1]
CASE "#"
DEFAULT
ENDSELECT
UNTIL ENDOFFILE(f%)
FOREACH m IN self.m[]
m.combined% = ASL((m.alpha#)*255,24)+ASL(m.blue#*255,16)+ASL(m.green#*255,8) + m.red#*255
NEXT
//DEBUG "< End read material file\n"
CLOSEFILE f%
ENDFUNCTION
Title: Re: Comming up features
Post by: bigsofty on 2020-Nov-29
I changed the offending code in this routine...
Code (glbasic) Select
FOREACH m IN self.m[]
m.combined% = ASL((m.alpha#)*255,24)+ASL(m.blue#*255,16)+ASL(m.green#*255,8) + m.red#*255
NEXT

to...
Code (glbasic) Select
FOREACH mat IN self.m[]
mat.combined% = ASL((mat.alpha#)*255,24)+ASL(mat.blue#*255,16)+ASL(mat.green#*255,8) + mat.red#*255
NEXT


...but still got eh error "error : GPC0007 wrong argument type" at the FOREACH line, even though I changed "m" to "mat", only within these lines?!?!
Title: Re: Comming up features
Post by: Kitty Hello on 2020-Dec-01
OK, I'll quite the possibility to drop the "self.". I'm sorry.
Title: Re: Comming up features
Post by: bigsofty on 2020-Dec-02
No worries Gernot, thanks for giving it a go.  :booze:
Title: Re: Comming up features
Post by: erico on 2020-Dec-02
Yep, thanks for the efforts! Anything you feel could help will always be appreciated.
Title: Re: Comming up features
Post by: Schranz0r on 2020-Dec-03
The biggest thing for me would be GLOBALS will show up on any gbas-File in the autocompletion.
Thats a "bug" thats drivin me crazy for years now.
Title: Re: Comming up features
Post by: dreamerman on 2021-Mar-09
New improvements in IDE and language features are welcome, also nice to see some fixes for few bugs, yet from what I've checked that bug with loading images from ShoeBox wasn't fixed :/ I hope that this also will come in proper update ;-) I mentioned that bug here (https://www.glbasic.com/forum/index.php?topic=11411.0)
Title: Re: Comming up features
Post by: Kitty Hello on 2021-Mar-13
Get the beta branch. The Shoebox bug is fixed. You need to recreate the SBX files, though.
Title: Re: Comming up features
Post by: Qedo on 2021-Mar-13
how do you access the debug branch?
Title: Re: Comming up features
Post by: dreamerman on 2021-Mar-14
Thanks for looking into it but there is still some issue, check my post in that bug topic.
In Logfile update list I saw that HTML5 platform was added, was it updated to latest emscripten or need some old version is still needed or something? As it was already in this topis (https://www.glbasic.com/forum/index.php?topic=11364.0) there were serious issues with previously available version.

Qedo: find GLBasic on Your Steam Library list, right click - Properties - Betas and there select beta builds :-) from what I see standard version also was updated.
Title: Re: Comming up features
Post by: Qedo on 2021-Mar-14
thanks dreamerman you are always kind and helpful  :booze:
Ad maiora
Title: Re: Comming up features
Post by: bigsofty on 2021-Mar-15
Looks like the test modifications that I tested above(see my posts regarding the removing ".self" compiler modification in Steam beta) have now made there way in the the the actual newly updated Steam version of GLB!?!? See... https://www.glbasic.com/forum/index.php?topic=11453.msg101179#msg101179 above.

I now simply cant compile my code. I tried to modify around this error but my project is over 150 thousand lines of code, spread across 129 files... and gave up after an hour.

Obviously this was compiling fine before the update.

"gui.gbas"(1685) error : GPC0007 wrong argument type

Code (glbasic) Select
FUNCTION GetWidgetID%: name$
IF name$="" THEN RETURN -1
LOCAL i%, w AS TWidget
FOREACH w IN self.w[]
IF name$=w.text$[WB_NAME_STRING] THEN RETURN i%
INC i%
NEXT
RETURN -1
ENDFUNCTION


Its the same piece of code that was tested above after the test modification was made to the Steam beta compiler, which was supposed to be dropped for causing these errors.

Title: Re: Comming up features
Post by: Kitty Hello on 2021-Mar-16
I replied in the bug-reports. Get the latest beta, it should be fixed.