Feature request > music/sound

MikMod Tracker music to work on all supported platforms - not just Android

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Marmor:
all .mod will play here ,but no .it or  .xm .
mediaplayer  can also play mod files.

win7

fuzzy70:

--- Quote from: Marmor on 2012-Mar-03 ---all .mod will play here ,but no .it or  .xm .
mediaplayer  can also play mod files.

win7

--- End quote ---

Media player in Win7 & Vista is not playing .mod files at all on mine so at a guess you must have a codec installed from somewhere as them type of files have never been standard on windows.

I must of been tired with my previous post as to quote from the help for playmusic:


--- Quote ---Plays a music file in the background. All music file formats with installed codecs are supported. (midi, wav, mp3...)

--- End quote ---

So unless all targets are changed to use SDL audio system rather than the native (or what ever they are using), which I cannot see happening the only thing is using codecs. While codecs are easy to sort out on windows I have no clue about other platorms.

If anyone can list or knows what is being used for sound on each platform i.e native or SDL that might help. On mine which is a fresh install of win7 the following play no problem

* .wav
* .mp3
* .mid
* .wma
Lee

Wampus:
Tracker music as Windows codecs, hmm. The thing is though, with Windows, Mac and Linux platforms there isn't the same pressing need to limit the space used for an installation of an app. Mobile devices could really benefit, however.

I don't think WebOS would be too much of a strain to set up since source files and libraries for MikMod are all over the place. iOS would be harder afaics. There are iOS ports of the MikMod player on the web but I'm not sure how difficult it would be to incorporate them.

fuzzy70:
After my last post I done a quick search for mod codecs for windows & came up blank other JVC video mod files.

I would be interested in how your media player in Win7 is playing mods Marmor, I have tried in both Win7 & Vista both of which say "no thanks" as it thinks they are video files. I currently use OpenMPT to play tracker music as well as convert them to wave files, export to mp3 is greyed out but have not looked into it & besides I have more than enough apps that can make mp3's from waves  :D


--- Quote from: Wampus on 2012-Mar-03 ---The thing is though, with Windows, Mac and Linux platforms there isn't the same pressing need to limit the space used for an installation of an app. Mobile devices could really benefit, however.

--- End quote ---

I agree, even though I cannot compile for the mobile targets as that's pointless for me due to not having any of them platforms to test what I write, Mobile devices would indeed benefit from the smaller files.

On the same token though it would also be nice to have a "Common ground" so to speak regarding audio. If you are writing a project & targeting just 1 platform then alls fine as just make your media files for that platform. However if you are deciding to target a few platforms then you just have to make sure your music files are in the right format for each of them.

If all platforms could support the same formats that would help, but unless there is an audio subsytem that supports all of them I cannot see another way around it. Also if such a subsystem existed I am pretty sure it would have been implemented into GLBasic.


Lee

ChristianB:
Please implement support for playing .XM on IPhone!
Regards
Christian

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