Feature request > 2D
Destroying all objects/sounds etc etc
MrTAToad:
Could do with a proper way of destroying all loaded objects, sprites, music and sfx etc etc - doing this by loading an invalid file is a bit inefficient.
Hemlos:
I never had a need for this, but i think this is how its done:
LOADSPRITE "myfile.bmp",0
LOADSPRITE "",0
edit:
Reuse the index's to unload and reload something new in its place.
MrTAToad:
Its how I do it - but having to loop through a large number of items is a bit time consuming. A nice command to do it would be most useful.
In addition, I'm not sure doing a load with an invalid filename actually deletes the sprite/sound etc etc properly.
Hemlos:
It does delete it, or at least it USED TO....
im going to test it for you.
brb
Hemlos:
This definetly works in windows xp, memory is freed by using LOADSPRITE "",0
And this wont take but a fraction of a second:
--- Code: (glbasic) ---for i=0 to 10000
loadsprite "",i
x_loadobj "",i
loadsound "",i
next
--- End code ---
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