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Main forum => Competitions => Topic started by: Kitty Hello on 2009-Oct-01

Title: GLBasic Competition: Board games
Post by: Kitty Hello on 2009-Oct-01
http://www.glbasic.com/main.php?site=boardgames-compo (http://www.glbasic.com/main.php?site=boardgames-compo) Write a computer version of a board game and win a shiny new GP2X Wiz.


Extended by one week
Title: Re: GLBasic Competition: Board games
Post by: Hemlos on 2009-Oct-01
Who are the judges?
Who is permitted to compete?
Moderators?

I dont have any tshirts or handheld devices, can i participate, or would this be unethical?




Title: Re: GLBasic Competition: Board games
Post by: Kitty Hello on 2009-Oct-01
I have to fill that stuff, still. You can surely participate.
Title: Re: GLBasic Competition: Board games
Post by: Ian Price on 2009-Oct-01
Excellent  =D
Title: Re: GLBasic Competition: Board games
Post by: Neurox on 2009-Oct-01
great idea!  :good:
Title: Re: GLBasic Competition: Board games
Post by: FutureCow on 2009-Oct-02
Quote from: Hemlos on 2009-Oct-01
can i participate, or would this be unethical?

I think anyone other than me that enters is being unethical. How am I supposed to win if there's more than one entry? I might actually have to put some effort in!!!!  :noggin:

On the serious side though, can you enter more than one game? (Assuming I even finish the first that is!  :S )
Title: Re: GLBasic Competition: Board games
Post by: Kitty Hello on 2009-Oct-02
I don't see any reason why you should not be able to submit 2 games. However, I, personally, would focus on one.
Title: Re: GLBasic Competition: Board games
Post by: Ian Price on 2009-Oct-02
Are there any restrictions? Licensed media? Does the game need to fit on a GP2X Wiz? Stylus controlled? Max file size? etc. etc.
Title: Re: GLBasic Competition: Board games
Post by: Kitty Hello on 2009-Oct-02
It must run on Win32. No pirated media. Copyright stays with the author.
Title: Re: GLBasic Competition: Board games
Post by: Ian Price on 2009-Oct-02
Cheers gernot, that was quick. Knocked one of my ideas on the head, but hey ho. Better to do it sooner rather than later.

People might be interested in this place - http://www.boardgamegeek.com/browse/boardgame as it gives a little breakdown of hundreds of board games. If your game isn't listed on there, then it's probably not safe to do :)
Title: Re: GLBasic Competition: Board games
Post by: FutureCow on 2009-Oct-03
Is anyone else struggling to come up with a "fun" idea?
Every game I have played that I can think of has either
* Been done lots already (eg monopoly/trial pursuit)
* Would make a pretty boring game (mastermind)
* Is too difficult to computerise (pictionary)
or would end up too different to the original boardgame that it would be that game in name only.

Anyone got a "fun" idea?
Title: Re: GLBasic Competition: Board games
Post by: Quentin on 2009-Oct-03
I think it doesn't matter, that a game was made many times before. You can put some new ideas to it.
My plan is to take a simple game, we often played as children, but with "living" gaming pieces :)
Title: Re: GLBasic Competition: Board games
Post by: Ian Price on 2009-Oct-03
Here's a list of board games as seen on Wiki - http://en.wikipedia.org/wiki/List_of_board_games

There should be something there to inspire.
Title: Re: GLBasic Competition: Board games
Post by: Kitty Hello on 2009-Oct-03
Quote from: FutureCow on 2009-Oct-03
* Been done lots already (eg monopoly/trial pursuit)
Don't do that unless you think yours is much better. You would not be satisfied with your work otherwise.

Quote
* Would make a pretty boring game (mastermind)
Don't do that. It will choke your motivation as well.

Quote
* Is too difficult to computerise (pictionary)
Now, that's the right place to start looking for. Something that's challenging for you and somehting where you can show off you're not just a code monkey.

Personally, I'd go for a game I like to play myself.
Title: Re: GLBasic Competition: Board games
Post by: FutureCow on 2009-Oct-03
I've got one, and what I hope is a feature that will make it a lot more interesting as a computer version for people.

I'm even going to try to make it look spiffy in 3D. *GASP* My first proper 3D project!  :noggin: :help:

It will work in 2D as well so I've got a backout plan! Not that I'm going to need it... :whistle:
Title: Re: GLBasic Competition: Board games
Post by: kamakazieturtle on 2009-Oct-03
Does it have to be a clone of the game, or can we do a modified version of it?
Title: Re: GLBasic Competition: Board games
Post by: Hatonastick on 2009-Oct-07
Edit:  Removed waffle about possible copyright and trademark issues.

Edit: I'd have loved to see some of the games on XBox Live make it to Wiiware eg. Carcassonne and Settlers of Catan especially...  Anyway, I'm the only board game fanatic here (where I live, not on this forum -- collector and long-time frequenter of BoardGameGeek), so my collection tends to sit on the shelves and gather dust.  So despite what I said earlier, I'd love to see how this competition goes and which games get made.  Especially any that have AI players. :)
Title: Re: GLBasic Competition: Board games
Post by: FutureCow on 2009-Oct-07
I'm heading for a "similar" idea rather than giving it the same name and images as the original. As per Retro Remakes where I also frequent, the question of copyright can be a difficult one, so I'm going to use the same game mechanic as the board game combined with my own variations. Similar, but different - just like iSnack 2.0   :whistle:
Hold onto your hats folks, I think this game's gonna be a good one!

Hey Hatonastick, if you have a box of Cluedo floating around gathering dust, you don't want to let it gather dust at my house do you? :D
Title: Re: GLBasic Competition: Board games
Post by: Hatonastick on 2009-Oct-07
Actually I don't have that one.  Odd, considering I loved it as a kid.  It's still around you know -- try places like Angus and Robertson (or that American chain of book stores that currently escapes me), or places like Big W/K-Mart.  That, a zillion variants of Monopoly (which erm I do have, but don't tell anyone on BoardGameGeek!) and other similar American board games are still around. :)
Title: Re: GLBasic Competition: Board games
Post by: FutureCow on 2009-Oct-07
I can get it brand new, I've been watching ebay trying to pick it up at a good price second hand. I'll stop hijacking this thread now!  :whistle:
Title: Re: GLBasic Competition: Board games
Post by: Hatonastick on 2009-Oct-08
Turns out I have it and I didn't even realise it. :)  I used to collect board games so I have a few, but nowhere near as many as a lot of the people on BoardGameGeek.  Mostly because they are so incredibly expensive out this side of the pond as opposed to the US or Europe which is where most of them come from ie. so-called Eurogames and Ameritrash.  =D

Erm ditto on thread-jacking.  Hope you get it cheap mate.  Pity the newer versions have really sub-standard components compared to the older versions of Cluedo.
Title: Re: GLBasic Competition: Board games
Post by: Kitty Hello on 2009-Oct-08
I loved "Scottland Yard" as a kid, but I don't own one now. A shame. Never played Cluedo :(
Title: Re: GLBasic Competition: Board games
Post by: Sebastian on 2009-Oct-08
Do card based games also count?
Title: Re: GLBasic Competition: Board games
Post by: Hatonastick on 2009-Oct-08
Quote from: Kitty Hello on 2009-Oct-08
I loved "Scottland Yard" as a kid, but I don't own one now. A shame. Never played Cluedo :(
Can still get Scotland Yard mate.  Well...  Over here you can at least.  In the usual American stores like Big W, K-Mart, Toys R Us etc.  Not sure how many of their stores you have in Germany, here it's pretty much all you get.

Cluedo was fun, but ultimately flawed in some regards -- you can spend a lot of time just rolling a dice, moving on the board but nothing happens (unlike Monopoly where potentially something can happen every square).  The fun part is collecting clues and working out (especially if you can guess before the answer becomes obvious) who did it.  I'd have liked to have seen a revised version with a board redesign and a couple of rules changes, and even some expansions with other scenarios.  Once upon a time I looked at expanding the premise behind Cluedo a little further without making it overly complex.  If some parts of the original game play were tightened up, Cluedo really has potential to be more fun than it is (not that it isn't fun now, you just need the right sort of group ie. not board game snobs :D).

Anyway I think from memory Scotland Yard is considered to be a slightly better game.
Title: Re: GLBasic Competition: Board games
Post by: Kitty Hello on 2009-Oct-08
Yes, I think card games are perfectly OK.

Scotland Yard is sold here, yes. I just could not get my wife to buy it ;). My oldest kid is about in the right age for the game now. I might present her for xmas, maybe. There was a version for the NDS that featured mutiplayer. Not sure if it was good, though.
Title: Re: GLBasic Competition: Board games
Post by: FutureCow on 2009-Oct-08
Scotland Yard was going to be my game entry funnily enough, but I couldn't work out a middle ground for the AI for any computer players. It would've either been totally random, or would've gone straight for the player. I went for a different one where I could cope with the AI instead :D
Scotland Yard seems to be either too easy (assuming most of the detectives were placed somewhere near Mr X to begin with) or too hard (if they're not close together). And what's with having 2 moves before showing where Mr X is? The idea of getting to somewhere like the waterway where you can move a long way is a good idea, but it's a bit stupid when you may be headed totally the wrong direction.

While looking at Cluedo on the net (also one I was going to do, I had a really cool idea for mixing 2D and 3D - well, I thought it was going to be cool, whether or not it would've been is open to interpretation! *laugh*) I found that one of the official computer versions seems to have a different design map. Maybe they've tackled some of the design flaws?
Title: Re: GLBasic Competition: Board games
Post by: Sebastian on 2009-Oct-08
One of the best board games I used to play when I was 9 was Hero Quest from MB. It really is a shame that they don't re-release this piece of instant roleplaying board game classic. I wouldn't try to do that for the competition though. It'd be too much work for 3 months.

Go would be interesting but either too easy (without AI) or too hard (with AI).
Title: Re: GLBasic Competition: Board games
Post by: Kitty Hello on 2009-Oct-08
Quote from: FutureCow on 2009-Oct-08
Scotland Yard seems to be either too easy (assuming most of the detectives were placed somewhere near Mr X to begin with) or too hard (if they're not close together).
IIRC, the original game had only a short list of starting points for anyone. Thus, you can't start 2 places next to X.
Also, there was a certain amount of steps to move before X showed up in the first place.

For computer AI, you would have to consider, that you are either sure you're close to X (chase mode) or (if you have no idea where X is or are very far away) make sure you are at a quick station when X will have to show.
If you're close, you will have to determine where X might have travelled with the ticket he used and then just take the shortest trip to any of the possible places. That's what I'd try, it's not an easy game to do.
Title: Re: GLBasic Competition: Board games
Post by: Hatonastick on 2009-Oct-08
Quote from: Sebastian on 2009-Oct-08
One of the best board games I used to play when I was 9 was Hero Quest from MB. It really is a shame that they don't re-release this piece of instant roleplaying board game classic. I wouldn't try to do that for the competition though. It'd be too much work for 3 months.

Go would be interesting but either too easy (without AI) or too hard (with AI).
The guy that developed Hero Quest made a sister game (I think it was him) set in the Warhammer 40k world called Space Quest.  That's the one I owned and wish I'd never gotten rid of.  Another similar game from around that time was Space Hulk, considered by sci-fi fans to be one of the best 'Ameritrash' sci-fi board games ever made.  Hero Quest was a lot of fun though.  Didn't own it but got to play it a few times when I was younger.

If you are into that sort of thing you might want to try tracking down a copy of Warhammer Quest which is a more modern release and very much along the same lines.  I was still seeing it in game stores here a few years ago, although maybe they finally pulled it (was originally released in the mid-90's I think).  That's published by Games Workshop though.  Might want to check their website.  There really aren't many decent dungeon crawler style board games around anymore.  Mind you I've been away from BoardGameGeek for a while, so I may be wrong.

Good grief...  I just had a look at BoardGameGeek and apparently Games Workshop has re-released Space Hulk, 3rd edition.  They must have finally caved into years of pressure.  Wonder if that's affected the eBay sales of the original -- some of the most overpriced boardgames you could ever see on there.

Anyway, be interested to see some of the games people choose to make in this competition.  Hopefully not all going to be chess, Go variants or draughts/checkers. :)
Title: Re: GLBasic Competition: Board games
Post by: FutureCow on 2009-Oct-08
Bah! Who needs draughts/checkers when you can do tic-tac-toe!  :nana:
Title: Re: GLBasic Competition: Board games
Post by: kamakazieturtle on 2009-Oct-09
I still can't quite get it clear. :S"My favorite smiley face." Are you creating a clone of a board game, or are you just using the game idea, and making it your own?
Title: Re: GLBasic Competition: Board games
Post by: FutureCow on 2009-Oct-10
Hmmm, good question. Preferably I'd use the game idea and make it my own (to limit the risk from copyright) - but by the competition rules I might have to make it pretty much as the board game is.

Err, Gernot?
Title: Re: GLBasic Competition: Board games
Post by: kamakazieturtle on 2009-Oct-10
Yeah I'm confused too? :'(
Title: Re: GLBasic Competition: Board games
Post by: Kitty Hello on 2009-Oct-12
Well, I think the gameplay should be close to identical. Or at least (parts of) the rules.
Of course you're not calling you game "Risk" ;)
But there's no copyright on throwing dice and moving men.
Title: Re: GLBasic Competition: Board games
Post by: matchy on 2009-Oct-14
Scotland yard is a really good game and there is a Nintendo DS version of it.
Title: Re: GLBasic Competition: Board games
Post by: erico on 2009-Oct-28
Hi everyone,

I'm new here and am looking foward to participate on this to get the hangs of glbasic. My last programming was on amos, hope it helps.

I was researching games to do and came by a few from my infancy that may look like possible choices:

http://www.boardgamegeek.com/boardgame/162
The Awful Green Things from Outer Space
Excellent alien infestation game, >2 player

http://www.boardgamegeek.com/boardgame/1387
Alaska
nice >2 player game, get the containers back to base,
control weather, ice and de-ice.

http://www.boardgamegeek.com/boardgame/1219
The aMAZEing Labyrinth
interesting shift board/maze concept
>2 player

http://www.boardgamegeek.com/boardgame/27
Supremacy
complicated time consuming war/management game
love the bomb mushrooms. >2 player

http://www.boardgamegeek.com/boardgame/15
Cosmic Encounter
nice conquest game, race system a must.
think starcontrol on board. >2 player

so there goes some references and although I would prefer to do them, their mechanics seem currently too complex for me. In case you are looking for a game to convert and implement further these are my good picks.

I'm currently analyzing one that should be a lot more simple on mechanics them these ones.

I will be needing help specially on dealing with cards and internet play as my programming skills are far from optimum.
thanks!
Title: Re: GLBasic Competition: Board games
Post by: FutureCow on 2009-Oct-28
Hey erico!
Welcome to the club! You'll find GLBasic to be pretty straight forward, any programming experience will help as you'll know the concepts. It's then just a case of working out which commands to use to apply the concepts you already know.

The people on the board are really helpful, post in the GLBasic questions thread if you need help on anything and I'm sure someone will be quick to help out!

Don't worry if you're choose a relatively simple game, a simple game done well is a thousand times better than a complex game done poorly. Start with the simplest little bit of the game mechanic that you can, get it working, then expand one step at a time.
Just remember to enjoy it!
Title: Re: GLBasic Competition: Board games
Post by: erico on 2009-Oct-29
Thanks.

Found a possible game.
Problem with it is that the 2 to 4 players can not see each other's cards.

One solution would be net/connect play but I'm running a demo and no such commands, also, I took a look at the commands and I don't think I will be able to understand them anytime soon.

So, I'm looking for a way to port a game where cards must be hidden from each players on a single machine. In a way, players could be polite and look aside on each's turn, but that takes the focus of the board and fells it looses playability.

Does anyone have a creative solution on this? Did anyone run into a game with similar requirement?
Title: Re: GLBasic Competition: Board games
Post by: Kitty Hello on 2009-Oct-29
maybe each palyer has some sort of code. Then you e.g. can show 10 cards, but only the ones that have a cow/rose/cube on them are of value...
Title: Re: GLBasic Competition: Board games
Post by: FutureCow on 2009-Oct-29
I'm working on a two player game where each player can't see what the other one has.I will be opting for network play myself, and may look at "polite" screen changing for a single pc version.

As far as single screen gaming goes, I can't use the technique myself as I need too much screen real estate, but you may want to try separating the screen down the middle. People could then use a cardboard screen in real life to hide half the screen from the other person. Obviously it won't wouldn't be at all practical for a 4 player game.

A very clever solution (if I do say so myself!!!  :good: ) - though it would be rather hard to get exactly right - would be to use the old 3D red/blue glasses technique. Issue the players with either red or blue glasses (I don't think blocking 4 different colour wavelengths would work too well without very exact colour matching) and colour your cards in either red or blue so that each player can only see their own cards.

Hmm, they're not really practical ideas - in the real world who is going to go to the bother of making screens or coloured glasses? You might get points for effort though!

The more I think about it, the more I really like my coloured glasses idea!!! I may just put that in a game at some point...

Sorry Erico, I think your only feasable solution without networking is "polite" screen changing.
Title: Re: GLBasic Competition: Board games
Post by: erico on 2009-Oct-29
Oh nice

Kitty Hello you have a great one there, I thought of codes but in an inefficient way, yours sounds great, that's creative!

In the game, each player keeps 10 cards all time.
point a target, and choose a combination of cards.
Since the player has to choose, picky adversaries could break the code. hmmm

Nice one the glasses too thanks FutureCow, the glasses are excellent, the game can be played relatively fast, casual, will not tire a person's eyes, tempting idea specially as a mode.

cards could appear small on the corner of the monitor, space bar show/hide), where you could use your hand to cover to your eyes only, of course this would require people relatively close to the monitor...hmmm

thinking about ideas, the current player cards could all be on the monitor,which is zoomed on the board so that the cards are off screen but there, the game gets played by a cellphone using one of those java bluetooth connections that show monitor screen and control mouse, on cellphone maybe the off screen part is visible when you are done press a 'enturn' button and hand the cellphone. board gets updated. Nuts.
Title: Re: GLBasic Competition: Board games
Post by: Ian Price on 2009-Oct-30
Would it be an idea to implement computer controlled players instead of humans? That way you don't have to worry about any players seeing the other's cards?

I know it destroys the social aspect a bit, but if I really want to play a board game, then I just use a real board game. Online play is more sociable, but also increases development time considerably and multiplies possible problems exponentially.
Title: Re: GLBasic Competition: Board games
Post by: Hatonastick on 2009-Oct-31
I agree with Ian on this one.  I've come up with a few ideas since reading your original post Erico, but to be honest they are all flawed.  My best one pretty much made the idea of having it as a computer game pretty pointless as there wouldn't have been a lot of difference to it being like a real physical card game...

Network can be hard to learn (especially if you dont have a basic understanding of how the internet works -- just dont ask me, Im retired :P), but that's really your only decent option.
Title: Re: GLBasic Competition: Board games
Post by: ynbniar on 2009-Nov-01
I'm really enjoying this comp. Progress so far...  =D

(http://xs1144.xs.to/xs1144/09441/med955.jpg.xs.jpg) (http://xs.to/xs.php?h=xs1144&d=09441&f=med955.jpg)
Title: Re: GLBasic Competition: Board games
Post by: Ian Price on 2009-Nov-01
What game is that ynbniar? I don't recognise it from that image.
Title: Re: GLBasic Competition: Board games
Post by: ynbniar on 2009-Nov-01
Quote from: Ian Price on 2009-Nov-01
What game is that ynbniar? I don't recognise it from that image.

Well Ian, that's just a wee map editor I decided to write to help me create the board environment.

The game itself is from the 70s...I'll post more updates as I go...
Title: Re: GLBasic Competition: Board games
Post by: erico on 2009-Nov-12
thanks all advices,

sure for computer players, AI coding will be interesting too.
The hide-card problem, which almost made me change game, was more or less solved by an idea of playing through instant messengers with some trust and similar to the real game.

Hey ynbniar,

nice screen there, I don't recognize the game either, but it is tempting! show more
I have a shoot here too, backstage visual. it's alive

[attachment deleted by admin]
Title: Re: GLBasic Competition: Board games
Post by: erico on 2009-Nov-25
finally the engine is complete and the game is alive, I have doubts about the gfx and art in general, go for realistic? pixel? hints anyone? I will post a layout here of an idea... if nothing better comes by, it may have to do.

[attachment deleted by admin]
Title: Re: GLBasic Competition: Board games
Post by: Ian Price on 2009-Nov-25
Wow! Looks great. What game is it though?

[EDIT] NM - Solaris, judging by your pic above.
Title: Re: GLBasic Competition: Board games
Post by: erico on 2009-Nov-25
Solaris or Captain Future, it will also have more colors. I would also like to try to keep the background alive too with little things happening so it gives more life as well as sound... anyway i'm in doubt this layout is ok, pixel art would also be fine...any idea references someone? next step should be AI and net play.
Title: Re: GLBasic Competition: Board games
Post by: Redostrike on 2009-Nov-29
Woot that looks nice.

I really like this comp.

Maybe i do something to i have an idea, but time => not to much.

Maybe keep things simple. I'll see if i can get some coding done.
Title: Re: GLBasic Competition: Board games
Post by: erico on 2009-Dec-01
yep nice comp, got me into trying glbasic.
Go ahead lay some code! I think a board game is, some of them, easy to make. Now AI seems more difficult.
What game do you have in mind redostrike?
I made another possible gfx for solaris, this one seems to be final, I'm now back into the AI.
Cheers

[attachment deleted by admin]
Title: Re: GLBasic Competition: Board games
Post by: Redostrike on 2009-Dec-01
I'm going for a simple YathZee game. Although checking the hold dices math is going to be a pain (i've been thinking about it for a few days now). Anyways i will figure it out if not i'm posting some help later on. This is what i got so far.

GUI does not look that great still gonna turn stuff around later i think (if i have some time).

I got a mini-mode game, and a full game planed love to get a 2 player mode also but due to time (school and stuff) i think thats going to be added after the comp.

[attachment deleted by admin]
Title: Re: GLBasic Competition: Board games
Post by: erico on 2009-Dec-01
looks nice, I heard yathzee before but I don't know the rules (dices are not famous in brazil),
hey if you need some gfx for that count me in, rendering dices are fun.

I don't know what you mean by 'hold dices math' since I don't know the game rules, I will look into it and see if I can come up with any idea.

I guess what is important is for the game to be fun, keep up!
school and stuff can always wait for a little hehe, just joking
Title: Re: GLBasic Competition: Board games
Post by: FutureCow on 2009-Dec-01
Quote from: Redostrike on 2009-Dec-01
I'm going for a simple YathZee game. Although checking the hold dices math is going to be a pain (i've been thinking about it for a few days now). Anyways i will figure it out if not i'm posting some help later on. This is what i got so far.

GUI does not look that great still gonna turn stuff around later i think (if i have some time).

I got a mini-mode game, and a full game planed love to get a 2 player mode also but due to time (school and stuff) i think thats going to be added after the comp.

If you're a Facebook user, have a look at the game Yacht which is their Yahtzee game. It's been done really well and may give you some ideas for layout, animations etc.

I've had a quick think about the dice combinations and I've figured out how I would do it. Feel free to yell if you'd like a hand / any suggestions.
Title: Re: GLBasic Competition: Board games
Post by: Hatonastick on 2009-Dec-01
Yacht is an old dice game and it is similar in form to some other dice games (including Poker Dice and some game from Puerto Rico) although no-one really knows where it started -- it depends on where you get your information from as to where it started ie. don't rely upon Wikipedia.  Yahtzee though is essentially a commercialized variant of Yacht and currently a trademark of Hasbro.

Anyway was one of my favorite board/card/dice games as a kid.  I don't think Mousetrap counted as a board game.  Was more of a toy than anything else. :)
Title: Re: GLBasic Competition: Board games
Post by: FutureCow on 2009-Dec-01
Sure Mousetrap is a board game! I'll trap anyone's mouse who tries to suggest otherwise!  >:D
Title: Re: GLBasic Competition: Board games
Post by: Ian Price on 2009-Dec-01
Mousetrap is indeed a board game - without the board the game wouldn't be possible. The pieces attach to it and the mice race around it.
Title: Re: GLBasic Competition: Board games
Post by: Redostrike on 2009-Dec-01
Quote from: FutureCow on 2009-Dec-01
I've had a quick think about the dice combinations and I've figured out how I would do it. Feel free to yell if you'd like a hand / any suggestions.

Good tip for the facebook i will check it out later, i'm still thinking about the dice combinations it's something like 5 variables that needs to be checked for a number of things. So i was thinking about for next loops/if endif loops maybe there is a better way to do it. And i also need to find out the right way to check these. Anyways 5 variables there are alot of combinations possible if every one can be 1 trough 6. And then the Yathzee one is the easiest one :).

@erico: As for the school stuff they really can't wait as this is my way to a job, intern is also coming and if i'm good enough then i'm in for a full job. The rules are easy, it's a little like poker (cards) only you roll dice, then choose a few dices to hold (as many as you want) and roll the remaining dice. The aim of the game is to get lots of points as possible. If you get a small street its auto 30 points a big one is 40 points and so forth. For the ones and two's its all diced counted togheter. And the major point getter is a yathzee (if you got it you need to yell it out loud :) ) and thats all dices on the same number. Witch will win you 50 points You get 3 rolls per turn. And you can switch your holded dices around as much as you want. Off course all those points in my game can be wathever i want it to be :).
Title: Re: GLBasic Competition: Board games
Post by: FutureCow on 2009-Dec-02
There's many ways you could attack the problem, my suggestion is below. Feel free to stop reading this post now if you don't want any help yet.  =D

Put the rolled values into an array (say values[0] to values[4]). Loop over the array 6 times counting how many of the dice match the current loop value (ie. count how many 1's, 2's etc you have). Store those values in a results array (lets call it a2) . Figure out what was rolled by doing
Code (glbasic) Select
for OuterLoop=0 to 5
  if a2[OuterLoop]=5
    Yahtzee=1 // you have a yahtzee
  elseif a2[OuterLoop]=4
    4OfAKind=1 // you have a 4 of a kind
  elseif a2[OuterLoop]=3
    3OfAKind=1
    for InnerLoop=0 to 5
      if a2[InnerLoop]=2
         FullHouse=1 // You have a full house
      endif
    next
  elseif a2[OuterLoop]=2
    PairCounter=PairCounter+1
  endif
next
if a2[0]=1 and a2[1]=1 ... and a2[4]=1
  SmallStraight=1
endif
if a2[1]=1 and a2[2]=1 ... and a2[5]=1
  LargeStraight=1
endif



Or, there's the very cool (well I think so :P ) but needlessly complicated and longer binary number storage method.
We have 5 dice, and for each die there are 6 values which it may be. Looking at one die we can store for each value 1-6 whether the die contains that value (=1) or doesn't (=0). I sense some binary arithmetic coming on!  :-*
Take 6 binary bits (representing the dice value of 1 to 6). For whatever value is on the die, set the corresponding binary bit to 1 and leave the rest as 0.

ie. If the dice rolled value =1 then the corresponding binary would be 000001. If dice value=4 then the binary would be 001000. Put the resulting binary values for all 5 die together.

If you had a small straight for example your 5 die's binary equivalent would be
000001  (Value on this dice is 1) 
000010  (Value rolled on this dice is 2)
000100 (3)
001000 (4)
010000 (5)
100000 (6)
Put all those binary bits together and there's 30 binary bits to represent any combination of die rolls. As GLBasic's integer is a 32bit number, you can store any combination of die as 1 integer value.

So roll your die, sort them (the important bit!!!), then store them as a 30 bit binary number.
You can now check your combinations based on the binary comparrisons
Code (glbasic) Select
if bAND(IntegerNumber,1108378656) = small straight
(where 1108378656 is the integer equivalent of the binary number shown above - ie. 000001000010000100001000010000100000)
Code (glbasic) Select
if bAND(IntegerNumber,8659464) = full house (dice rolled 2,2,2,4,4)

It's cool for the geekiness of it , but I'd only use it if you had almost no free memory and therefore had to code based on using as little memory for storage of variables as possible.  It's a pain because you'd have to check EVERY combination - ie. you'd do a bAND for a full house of 2,2,2,1,1  then another for 2,2,2,3,3  then another for 2,2,2,4,4 etc. You'd do 30 individual checks just for full house, not to mention all the other combinations of rolls you can do. There's probably a really cool combination of storing how many of each value were rolled rather than the individual values of each die which would lead to an awesome binary solution. I haven't come up with one yet though. :D

As you can see there's many different ways of solving the problem, but if nothing else hopefully this shows that just because a solution may be cool doesn't mean that you should do it  =D
Title: Re: GLBasic Competition: Board games
Post by: erico on 2009-Dec-02
 FutureCow,

that second part made me remember programing basic on my first machine, a tandy color computer(coco2), hell that is mind frying on the first look, but efficient! could not help laugh when you said "low memory" as there were only 16kb available for coco basic...

excellent suggestions and snip!

Redostrike, I did not mean to let school loose, was just a joke, sorry. But again, if you need some help on the gfx, I would gladly help! I myself have to deal with freelance work and other bits that for sure get on my will to make part of this comp, I don't even know if I can finish in time yet, may have to drop some ideas... sad.

I got the idea of the rules now, but I could never hint as good as Futurecrow just did
Title: Re: GLBasic Competition: Board games
Post by: Hatonastick on 2009-Dec-02
Quote from: Ian Price on 2009-Dec-01
Mousetrap is indeed a board game - without the board the game wouldn't be possible. The pieces attach to it and the mice race around it.
You must have had the deluxe model, ours required us to move the pieces by hand.  =D
Title: Re: GLBasic Competition: Board games
Post by: matchy on 2009-Dec-02
Erico, that dearly reminds me also that the cool coco2 is my first aswell. Especially the thrill when I got it and the upgrade from 16k Color Basic to 64k Extended Color Basic. :P
Title: Re: GLBasic Competition: Board games
Post by: Hatonastick on 2009-Dec-02
Quote from: FutureCow on 2009-Dec-01
Sure Mousetrap is a board game! I'll trap anyone's mouse who tries to suggest otherwise!  >:D
Yes you are right. :)  I loved that game.  Sorry about that, my BoardGameGeek snobbery was showing.  :whistle:

That was a joke btw, they (mostly) aren't snobs.

At the very basic level it could also be argued that Mouse Trap is a simplistic Rube Goldberg machine too.  ;)
Title: Re: GLBasic Competition: Board games
Post by: Redostrike on 2009-Dec-02
@FutureCow: Your first option was something that i was thinking of it still looks confusing a bit, but i'll look into it more after i get some school stuff done. The second option is also nice but i thing even more complicated. I was thinking of also doing a read from file with all options availible to check if there is a match. I will be looking for the best call for me. There are indeed alot of possible ways to tackle this problem.
Title: Re: GLBasic Competition: Board games
Post by: FutureCow on 2009-Dec-04
My suggestion is to make your solution as simple as possible. There is a lot of room for niggly little bugs due to all the combinations of dice rolls you can get so keep it simple to make debugging simple.
If you get stuck and would like some help just post on the forum - if I don't post back pretty quickly I'm sure someone else will!
If you want particular help on my solution, send me a personal message to save filling this forum post with lots of questions.
Cheers!
Title: Re: GLBasic Competition: Board games
Post by: namco on 2009-Dec-08
Here's the tile test for my entry:

(http://i42.photobucket.com/albums/e305/namco_/tileBrains.png)

I'm still getting to grips with isometric pixel art...
Title: Re: GLBasic Competition: Board games
Post by: FutureCow on 2009-Dec-20
When's the splash screen going to be available Gernot?
Title: Re: GLBasic Competition: Board games
Post by: Kitty Hello on 2009-Dec-21
DOH!
Title: Re: GLBasic Competition: Board games
Post by: FutureCow on 2009-Dec-21
If you wanted to extend the competition to give yourself plenty of time to do a splash screen...   :whistle:
Title: Re: GLBasic Competition: Board games
Post by: Ian Price on 2009-Dec-21
Quote from: FutureCow on 2009-Dec-21
If you wanted to extend the competition to give yourself plenty of time to do a splash screen...   :whistle:

Yes, that's exactly what you should do Gernot. Spend an extra month or so creating a nice splash-screen. ;)
Title: Re: GLBasic Competition: Board games
Post by: Kitty Hello on 2009-Dec-21
Oh, it was due Jan 12. I extended it by one month now.
It was too quick for me either - I've not finished any preparations, yet. Only thing I did, was get the prizes.
Title: Re: GLBasic Competition: Board games
Post by: Ian Price on 2009-Dec-21
So the end date is now Feb 12th?

Yay!!! :D
Title: Re: GLBasic Competition: Board games
Post by: FutureCow on 2009-Dec-21
Awesome!
(If only that meant I'd produce something of higher quality...  :blink: )
Title: Re: GLBasic Competition: Board games
Post by: matchy on 2009-Dec-22
A month extension is appreciated!
Title: Re: GLBasic Competition: Board games
Post by: Kitty Hello on 2009-Dec-23
Splash screens are on the compo site now.
http://www.glbasic.com/main.php?lang=de&site=boardgames-compo (http://www.glbasic.com/main.php?lang=de&site=boardgames-compo)
Preview:
(http://www.glbasic.com/gfx/splash_boardgames2009-320.png)
Title: Re: GLBasic Competition: Board games
Post by: matchy on 2009-Dec-23
Very nice splash!  ;)
Title: Re: GLBasic Competition: Board games
Post by: FutureCow on 2009-Dec-23
Oooh! Nice!
But where's the PC that's missing from the left hand side?
Is that a hint that anyone programming for handhelds has an advantage?  ;)

(Better not be - there's no way in hell mine would work on a handheld without a major interface rewrite *laugh*)
Title: Re: GLBasic Competition: Board games
Post by: ynbniar on 2009-Dec-25
Thank goodness for the extension...I nearly cancelled Christmas  :O

(http://img192.imageshack.us/img192/820/snap1y.th.jpg) (http://img192.imageshack.us/i/snap1y.jpg/)
Title: Re: GLBasic Competition: Board games
Post by: Moru on 2009-Dec-26
That game is looking very intriguing, when is it out? :-)
Title: Re: GLBasic Competition: Board games
Post by: matchy on 2009-Dec-27
Still trying to get the hippo looking right yet optimized for the ipod frame rate. :P

[attachment deleted by admin]
Title: Re: GLBasic Competition: Board games
Post by: FutureCow on 2009-Dec-27
Awesome game choice matchy! Have you tried rounding the snout?
Title: Re: GLBasic Competition: Board games
Post by: matchy on 2009-Dec-27
Yes FutureCow or I could change it to Pekish Pekish Platypus :P although at this stage I am testing the frame rate versus vertices. Optimization now, refinements later (such as texture)!  :whistle:
Title: Re: GLBasic Competition: Board games
Post by: Kitty Hello on 2009-Dec-30
Excellent. Looks very nice.
Title: Re: GLBasic Competition: Board games
Post by: Ian Price on 2009-Dec-30
Matchy: Didn't you write a version of Zampabolas for the RR comp a few years back?

[EDIT] Or maybe not.

It's looking great anyway and was always a childhood favourite :)
Title: Re: GLBasic Competition: Board games
Post by: matchy on 2009-Dec-30
No Ian, but thanks for the interesting reference because I could not find anything like this game remade. That one looks 2D (pre-rendered 3D) where mines is in 3D. I think the last RR comp entry was the one where you suggested the game title/theme. ;)
Title: Re: GLBasic Competition: Board games
Post by: matchy on 2010-Jan-01
Got the polys down and now for texture mapping.

[attachment deleted by admin]
Title: Re: GLBasic Competition: Board games
Post by: Ian Price on 2010-Jan-01
That model looks so much better than the ones previously shown. Good work :)
Title: Re: GLBasic Competition: Board games
Post by: FutureCow on 2010-Jan-01
Funny, I don't remember there being a grey hippo...  :P
Title: Re: GLBasic Competition: Board games
Post by: Leginus on 2010-Jan-02
Bad new for me I am afraid.  I am out of the compo.  My machine gfx card blew up on 28th december and the warranty return cant be confirmed until Jan 6th  :rant:

I keep checking forums on my iphone but thats as far as it goes cos as of yet, unfortunatley,  there is no GLBasic IDE yet lol

Good luck guys!
*gritted teeth*  :)
Title: Re: GLBasic Competition: Board games
Post by: FutureCow on 2010-Jan-03
You did read that it was extended by a month didn't you?
Title: Re: GLBasic Competition: Board games
Post by: Leginus on 2010-Jan-03
No I must have missed that :nw:. Whohoo!!!
Well ok then, if my laptop is fixed in time (which it should be)
then I am back in the competition.

Thanks for letting me know that I had missed the post  :booze:
Title: Re: GLBasic Competition: Board games
Post by: ynbniar on 2010-Jan-17
Aaaargh  :O

Less than 4 weeks to go and this is all I have  ;)

(http://xs.to/thumb-4505_4B536F59.jpg) (http://xs.to/share-4505_4B536F59.html)
Title: Re: GLBasic Competition: Board games
Post by: FutureCow on 2010-Jan-18
*laugh* For some reason I read your menu option as "Human Defectiveness" which puts the game in an entirely different light!  :D

I've got my 1 player game pretty much done (it just needs some work to make it a bit prettier). My menus are done (again, needs some work on how they look). My 2 player mode is causing me some grief at the moment (getting all the network communications properly sorted is a nightmare to make sure the game doesn't get stuck waiting on a given network message when the other side is in a different state) - but as it's now about the fourth rewrite of the network section, I hope it's getting close(ish) to done.

No idea what I'm going to do for sounds and music (if anything!)  - they're relegated to the "I'll think about filling them in when everything else is done".
All in all, it's coming along well, but due to things like my 2 1/2 year old pouring water into my keyboard I'd have no hope of finishing without the few week extension!
Title: Re: GLBasic Competition: Board games
Post by: Albert on 2010-Jan-18
Hi!
We formed a team to create a board game for the competition.
The original game is Drakon http://www.boardgamegeek.com/boardgame/23107/drakon-3rd-edition (http://www.boardgamegeek.com/boardgame/23107/drakon-3rd-edition)

I'm the programmer in the team and I have a question:
* Can I use network commands? Rules says: "Network games are allowed." and I see the commands are working in my DEMO version of glBasic. So if I use them and I include my source in the zip then our game will be recompiled with Premium SDK, to enable higher resolutions and network and 3D? Then I suppose that the game should be ready too to higher resolution (than 640x480 in DEMO).

We have a concept art to share
(http://dbence.metacortex.hu/img/fakeboard_v3.png)
Title: Re: GLBasic Competition: Board games
Post by: FutureCow on 2010-Jan-18
Kitty Hello will need to give a definitive answer, but this is how it appears to me.
According to the website it appears the demo version supports everything the full version does, but with a 5 minute time limit. Based on that, you would be able to submit a complete working version of your game (3D, network, high resolution graphics etc) - but with a 5 minute time limit.
If you are limited in any way by the demo though (eg. if the networking commands don't work, or if it only lets you use the lower resolutions etc) then submit your source code and from what is written in rule 9 of the competition, your project will be compiled for you with with the full version of GLBasic.

My suggestion (as I'm not 100% sure what you can / can't do with the demo version) : only submit what you can test with the demo. If the demo only supports 640x480 resolution for example, I wouldn't suggest adding game support for 1024x768 as you won't be able to test it for bugs before you submit it.

It looks like an interesting game and your artwork looks great! I'm looking forward to playing it. Good luck!!!
Title: Re: GLBasic Competition: Board games
Post by: Kitty Hello on 2010-Jan-19
I'd do the same. Go for 640x480 mode and include the source. Or ask someone to compile you a non-demo when you are done, so you can check that everything really works.
Title: Re: GLBasic Competition: Board games
Post by: Leginus on 2010-Jan-19
still my laptop is in the repair shop.  I can see my competition entry just fading into nothing.  I would have posted a screen shot of where i got to, but i cant as i have no laptop!!   :rant:
Title: Re: GLBasic Competition: Board games
Post by: ynbniar on 2010-Jan-20
Yikes...nasty bug...my playing pieces occasionally decide to move to location infinity  :o

My game board is big, but not that big... O_O
Title: Re: GLBasic Competition: Board games
Post by: Hatonastick on 2010-Jan-21
To infinity, and beyond!  =D
Title: Re: GLBasic Competition: Board games
Post by: FutureCow on 2010-Jan-21
Quote from: Hatonastick on 2010-Jan-21
To infinity, and beyond!  =D

*LOL*  :good:
Title: Re: GLBasic Competition: Board games
Post by: Albert on 2010-Jan-25
I've some issues, compiling for GP2X and WINCE.
PDA:
game froze if I use POLYVECTOR
It doesn't play the mp3 (Win32 and GP2X do)
MP3
GP2X:
The screen and the DEMO watermark are blinking if I use HIBERNATE.
ALPHAMODE > 0 very slow on GP2X. This is normal? It's ok for PDA I think, but for GP2X... And I saw how the GP2X is drawing out all the elements slowly then swaps the buffer and drawing again.
game froze when I want to end (With the Basic command END).

Title: Re: GLBasic Competition: Board games
Post by: Moru on 2010-Jan-25
There was an update to GLBasic a few minutes ago, did you download that one? GLBasic IDE, Version: 7.248
Title: Re: GLBasic Competition: Board games
Post by: Albert on 2010-Jan-25
Now tried, all the above problems are exits in the new build too
Title: Re: GLBasic Competition: Board games
Post by: Albert on 2010-Jan-25
NOW with the new build PDA frozes at startup (before drawing anything to the screen, I got only a Black screen).
Title: Re: GLBasic Competition: Board games
Post by: Kitty Hello on 2010-Jan-25
post a small example to reproduce that, please.
Title: Re: GLBasic Competition: Board games
Post by: Albert on 2010-Jan-26
Quote from: Kitty Hello on 2010-Jan-25
post a small example to reproduce that, please.

I send a mail to you. Thank for your help.

[edit] got it, thx (Kitty)
Title: Re: GLBasic Competition: Board games
Post by: Albert on 2010-Jan-27
Now trying the latest glBasic and WOOOW.
I'm testing on PDA and It's lightning fast. ALPHAMODE blending is fast.
Polyvector is working.
MP3 playback isn't working on my device

GP2X:
Nothing changed.

Quote from: Albert on 2010-Jan-26
Quote from: Kitty Hello on 2010-Jan-25
post a small example to reproduce that, please.

I send a mail to you. Thank for your help.

[edit] got it, thx (Kitty)
Title: Re: GLBasic Competition: Board games
Post by: FutureCow on 2010-Jan-27
Update :
Battleship is coming along well. I merged in the fixed .obj->.ddd converter from Kitty Hello last night and rebuilt my models. There was success in that now the UV maps were the right way up, but failure in that now all my original textures were upside down.  As I used the opportunity to rotate all my models in the same direction and somewhere along the line ended up with a totally new UV map for one of my models, last night ended up being all about getting textures right again.

Other than that it's all about bugs in the network gameplay mode.
Title: Re: GLBasic Competition: Board games
Post by: ynbniar on 2010-Jan-28
Much happier with this title screen...

(http://xs.to/thumb-01AB_4B61E279.jpg) (http://xs.to/share-01AB_4B61E279.html)

...and here is the game in action ! ...

(http://xs.to/thumb-F15E_4B61E279.jpg) (http://xs.to/share-F15E_4B61E279.html)

Now I'm off to track down a gazillion bugs  :rant:
Title: Re: GLBasic Competition: Board games
Post by: FutureCow on 2010-Jan-28
I love the look of the little green man! Is that a photographed plastic figurine? It looks very realistic.

The title page looks good too - I'd suggest modifying the "Human Detectives=1" and "Thief Sound Icons<Off>" lines so they're consistent  (it looks a little strange to me otherwise). Maybe "Human Detectives : 1" and "Thief Sound Icons : Off" ?
Title: Re: GLBasic Competition: Board games
Post by: ynbniar on 2010-Jan-29
Quote from: FutureCow on 2010-Jan-28
I love the look of the little green man! Is that a photographed plastic figurine? It looks very realistic.

The title page looks good too - I'd suggest modifying the "Human Detectives=1" and "Thief Sound Icons<Off>" lines so they're consistent  (it looks a little strange to me otherwise). Maybe "Human Detectives : 1" and "Thief Sound Icons : Off" ?

Cheers...good suggestion regarding the menu...I'll need to give you a credit  ;)

Yes the figurine is from a photograph...a bit of a cheat but as you can see from the gameboard my pixel art skills are limited  ;)
Title: Re: GLBasic Competition: Board games
Post by: FutureCow on 2010-Jan-29
Here's my screenshot. The left and right half look a bit different at the moment because (a) I'm doing some experimenting with the viewing angle, and (2) I had to delete a whole lot of garbled player info off the screenshot (hence why the wave on the left has a flat top instead of the nice moving one like the right hand side) as my font isn't kerning properly.



[attachment deleted by admin]
Title: Re: GLBasic Competition: Board games
Post by: Kitty Hello on 2010-Jan-29
those are looking both really nice.
I don't know "Stop Thief". I'll have to look it up now...
Title: Re: GLBasic Competition: Board games
Post by: FutureCow on 2010-Feb-01
2 Questions Gernot!

1) What time on the 12th are submissions to be in by? (Can you please make sure you put the timezone so I know what time it is for me locally)

2) Where are we uploading our submissions to? (Assuming we get them finished...  :blink: )
Title: Re: GLBasic Competition: Board games
Post by: Kitty Hello on 2010-Feb-01
1) My birthday is on 13th, so I guess a few hours late are no problem.

2) I have to do THAT still O_O Thanks for reminding me.
Title: Re: GLBasic Competition: Board games
Post by: Albert on 2010-Feb-01
File size limit for zip is 15 mega, But what a ZIP should be contains?
1) All the source to compile, and media files
2) Must contains the executables (win32, wince exe, GP2X prg), or not?

I think executables is not a must have as You will be recompile everything. However gp2x.prg is more than 3 MB...
Title: Re: GLBasic Competition: Board games
Post by: Kitty Hello on 2010-Feb-01
Is 15 mega too small? I mean, incl. the program binary?
Title: Re: GLBasic Competition: Board games
Post by: Ian Price on 2010-Feb-01
Seriously? It's a board game! If you can't code a board game (including music and sfx) in 15Mb you're doing a pretty poor job!

I think 15Mb a pretty fair file-size. RR comps have been limited to less in the past and have been pretty successful. The last comp had only one entry (IIRC) over 15Mb and that just wasted the space with unnecessary music and crap. The game was no better for it.
Title: Re: GLBasic Competition: Board games
Post by: WPShadow on 2010-Feb-01
For me (with sound & gfx) it's more than enough!  :booze:
Title: Re: GLBasic Competition: Board games
Post by: FutureCow on 2010-Feb-01
Admittedly I don't have any sound/music (fingers crossed I have some time to get some in after I get rid of the remaining bugs!) but I'm sitting on about 2.7Mb uncompressed for my whole entry at the moment. Say 3-4 Mb for sounds and music (Gaaaah! I'm running out of time!!!! =D) and 15Mb will be oodles for me.
Title: Re: GLBasic Competition: Board games
Post by: Albert on 2010-Feb-02
Quote from: Kitty Hello on 2010-Feb-01
Is 15 mega too small? I mean, incl. the program binary?
This is just because we started only one month ago, give us another month and this will be over 30 MB  =D
Title: Re: GLBasic Competition: Board games
Post by: Ian Price on 2010-Feb-02
You can have 10 days and see how it goes ;) :P
Title: Re: GLBasic Competition: Board games
Post by: Albert on 2010-Feb-09
This is a good day to start panic!
Title: Re: GLBasic Competition: Board games
Post by: FutureCow on 2010-Feb-09
Gernot,
When do you think you'll have it set up so we can submit them?
Title: Re: GLBasic Competition: Board games
Post by: Kitty Hello on 2010-Feb-09
Thank you for your question...




That's... a very _good_ question....





...





OK, I updated the compo website. You can upload now!
http://www.glbasic.com/main.php?site=boardgames-compo

I tested a 14.7 MB file, I think 15 MB will be no problem, too.
After the upload, there's a captcha thingy. Type it as long as it does not say "mail sent". It's very hard to read, I know. But I use that and get 0.0% spam.
Title: Re: GLBasic Competition: Board games
Post by: FutureCow on 2010-Feb-11
Wooo! Submitted - now I can relax!!!  :good:
Title: Re: GLBasic Competition: Board games
Post by: ynbniar on 2010-Feb-11
Quote from: FutureCow on 2010-Feb-11
Wooo! Submitted - now I can relax!!!  :good:

I'm very jealous  :help:
Title: Re: GLBasic Competition: Board games
Post by: WPShadow on 2010-Feb-12
Need only 4 or 5 days... hours to submit!  :nana:
Title: Re: GLBasic Competition: Board games
Post by: ynbniar on 2010-Feb-13
Submitted...

Work in progress I'm afraid...which is fancy talk for it's not finished and has bugs  ;)

Tiem for bed  :bed:
Title: Re: GLBasic Competition: Board games
Post by: FutureCow on 2010-Feb-13
I think based on an earlier post you might be able to submit (or resubmit) a day or so late. Don't take my word for it though!
Title: Re: GLBasic Competition: Board games
Post by: ynbniar on 2010-Feb-13
I think it will be ok...it plays, but lacks polish.

Plus when you see it you'll realise it needs a lot more than a day or two to fix it up...  ;)

Looking forward to seeing the other entries...
Title: Re: GLBasic Competition: Board games
Post by: FutureCow on 2010-Feb-13
Me too! I can't wait to try everyone else's games!
Title: Re: GLBasic Competition: Board games
Post by: Kitty Hello on 2010-Feb-26
I got the voting ready. I voted together with my wife and my kids. The final results can be seen here:
http://www.glbasic.com/data/results_boardgame_compo.pdf (http://www.glbasic.com/data/results_boardgame_compo.pdf)

I'm very proud of every entry. I hope you had a good time. For those not who have not won a prize, don't worry. The voting was really hard and it's always unfair to give more score to one game than to another. But there was also really great submissions this time. We really did our best to reflect our experience with the games and I hope you can live with that and will join the next compo, too.
Title: Re: GLBasic Competition: Board games
Post by: ynbniar on 2010-Feb-26
Congrats to the winners  :nw:

And thanks to the family Frisch for taking the time to judge  :)
Title: Re: GLBasic Competition: Board games
Post by: Kuron on 2010-Feb-27
Big congratulations to the winners and all who entered.  Just completing a game and entering it in a competition is an accomplishment to be proud of!  Good job, everybody!
Title: Re: GLBasic Competition: Board games
Post by: matchy on 2010-Feb-27
Congrats and thanks. Well judged and good competition. When's the next? Perhaps a short non-prize challenge?
Title: Re: GLBasic Competition: Board games
Post by: FutureCow on 2010-Feb-27
Congrats to all - particularly the makers of Draco!
Title: Re: GLBasic Competition: Board games
Post by: Schranz0r on 2010-Feb-27
grats to all winners! :booze:
All games are very very good !
Title: Re: GLBasic Competition: Board games
Post by: Albert on 2010-Mar-01
Hey nice! Congrats to all participants. We will release a more complete version soon :)
Title: Re: GLBasic Competition: Board games
Post by: Hatonastick on 2010-Mar-17
We able to download and try peoples efforts?  Don't see any in the Showroom.  I may have missed if we can or not, or where we can get them from.
Title: Re: GLBasic Competition: Board games
Post by: Albert on 2010-Mar-17
You can download all: http://www.glbasic.com/forum/index.php?topic=4172.0 (http://www.glbasic.com/forum/index.php?topic=4172.0)
But some game has newer version: for example Happy happy hippos released to iPhone.

Edit: Here is the newest version of my entry: http://dl.dropbox.com/u/292449/Draco_v1.3.rar (http://dl.dropbox.com/u/292449/Draco_v1.3.rar) still missing the Rules muneitem, so read the readme.txt instead.
Title: Re: GLBasic Competition: Board games
Post by: Hatonastick on 2010-Mar-17
Ok thanks for that.
Title: Re: GLBasic Competition: Board games
Post by: Albert on 2010-Apr-20
Compo result post with nice screenshots: http://lostsite.altervista.org/wiz/?p=868
Title: Re: GLBasic Competition: Board games
Post by: Schranz0r on 2010-Apr-25
Nice :D
Gratz!