GLBasic forum

Main forum => Competitions => Topic started by: Kitty Hello on 2012-Jul-10

Title: Android compo on CodeProject - win quite some stuff
Post by: Kitty Hello on 2012-Jul-10
http://www.codeproject.com/Competitions/585/Android-at-Play-Android-Game-App-Contest.aspx

Title: Re: Android compo on CodeProject - win quite some stuff
Post by: Marmor on 2012-Jul-10
Create a new, NDK-based Android game app for Intel :giveup:   
Title: Re: Android compo on CodeProject - win quite some stuff
Post by: okee on 2012-Jul-10
Are GLB projects not eligible ?
Title: Re: Android compo on CodeProject - win quite some stuff
Post by: hardyx on 2012-Jul-10
Quote from: okee on 2012-Jul-10
Are GLB projects not eligible ?
GLB compiles for Android ARM machines, not Intel.
Title: Re: Android compo on CodeProject - win quite some stuff
Post by: kanonet on 2012-Jul-10
I *think* i did read that GLB android apps run on x86 too - but i never tried, so i may be wrong with this.
Title: Re: Android compo on CodeProject - win quite some stuff
Post by: spacefractal on 2012-Aug-15
would been neat if we could choice SDK as well, without breaking glbasic when trying to update the sdk. then its would have been possible. just a idea for v11 or v12.