thanks for the compliments
snoop, it was a bench test, yes slow, overloaded.
inline might not work on some devices.
however, many improvements have been made, it is really a solid lib now.
I think the lib will be ultra fast and seamless for nay software, typically a game will use a VERY limited amount of particles at any given time...
...you will be able to use hundreds, if not thousands, of these APE particles with very little notice in fps.
thanks erico, im not discouraged, just strapped for time and cant wait any longer to release APE!
i had a prospect for a release in a game with a game maker, but he kinda disappeared and so i will just have to release it without him.
the plan was to release it with a game, showing it off, but i just dont have the time to do one myself.
ill hit IRC on friday as soon as i get out of work (will try my best)
-Love you guys
-Neil