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GLBasic forum
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Userlibs [ *.gbal]
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2DEntitySystem
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Topic: 2DEntitySystem (Read 16066 times)
erico
Community Developer
Prof. Inline
Posts: 4450
Re: 2DEntitySystem
«
Reply #15 on:
2012-Jun-20 »
Gave a go on them, all awesome!
The fish one is the best demo IMHO.
Somehow, it does seem some of the parents move more then one pixel at a time when really close to the main actor.
Or maybe it is just me, great work! I could never do 1/10th
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https://sites.google.com/view/fuedhq/fued
backslider
Community Developer
Prof. Inline
Posts: 892
Re: 2DEntitySystem
«
Reply #16 on:
2012-Jun-20 »
Thanks!
And yes, therefore I wrote "buggy" fish.
It's not perfect yet, but it shows an approach.
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Albert
Dr. Type
Posts: 257
Re: 2DEntitySystem
«
Reply #17 on:
2012-Jun-20 »
Ease!!!
Tapatalk 2-vel küldve az én GT-I9000-ről
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trucidare
Administrator
Prof. Inline
Posts: 1377
Bachelor of Fail
Re: 2DEntitySystem
«
Reply #18 on:
2012-Jun-26 »
Awesome Backslider
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Schranz0r
Premium User :)
Administrator
Prof. Inline
Posts: 5116
O Rly?
Re: 2DEntitySystem
«
Reply #19 on:
2012-Jun-26 »
SWEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEETAAAAAAAAAAAA!
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DGArray's
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backslider
Community Developer
Prof. Inline
Posts: 892
Re: 2DEntitySystem
«
Reply #20 on:
2012-Jun-27 »
Quote from: trucidare on 2012-Jun-26
Awesome Backslider
Thanks!
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pinete
Mr. Drawsprite
Posts: 98
Re: 2DEntitySystem
«
Reply #21 on:
2012-Aug-08 »
awesome!
it would be more than amazing to implement some kind of easing functions, at least in my honest opinion
This is an interesting link that looks, apparently, very easy to implement...
http://www.glbasic.com/forum/index.php?topic=5892.msg46443#msg46443
keep the good job! I'm anxious to see it moving forward!
best!
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siatek
Mr. Drawsprite
Posts: 59
Re: 2DEntitySystem
«
Reply #22 on:
2012-Aug-08 »
Oh man that's roxx !!
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glbasic roxx !!!
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2DEntitySystem