Ok so I get my update to Snake Revolutions through (took a bloody week again) and it's on the app store. Great. I also at the same time did a free version (released on WebOS in a day). Apple though have rejected it. Why you may ask? See here:-
2.9: Apps that are “beta”, “demo”, “trial”, or “test” versions will be rejected
Mar 9, 2012 10:45 AM. From Apple.
2.9
We found that your app appears to be a pre-release, test, or trial version with a very limited feature set. Apps that are in beta form, or that are for demonstration or trial purposes only, are not appropriate for the App Store and are not in compliance with the App Store Review Guidelines.
Specifically, your Application Description has reference to the app being a "trial" version.
It would be appropriate to complete, remove, or fully configure any partially implemented features.
Rather than providing a lite or trial version, you may wish to use In App Purchase to provide access to purchasing additional application features. Rather than requiring users to find, purchase, and download your other application from the App Store, In App Purchase provides a seamless, in app purchasing experience for your users, and an improved selling experience for you.
So I can't do a free version now? Because it has limited functionality? Isn't that the point?
So can't be bothered right now. So my original app had a quit button and a free (limited) version and got through fine. This one has failed because of both things now. Fuggit, don't think I can be bothered with a free version now...
Out of interest to keep things the same across platforms (much prefer that) then in the future with my free but in-app purchase idea of a game, sure we can do that with the new in-app purchasing APIs for iOS, but is there anything for the WebOS and Android platforms?
Cheers