In App Purchase

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Omadan

I would really like to implement In App Purchase, has anyone done it before. Really need the steps in detail, it cannot be done via Glbasic. Strictly in ObjC, and it looks UGLY. lol. Please help :(
What I want is really simple though, you purchase In App and you always start with more points in-game.
Top Arcade Apps - Best game for mobiles and computers

http://www.toparcadeapps.com

MrTAToad

Trudicare did a sample program but needed to test it with purchases and so on.

Another alternative is http://www.glbasic.com/forum/index.php?topic=6033.msg47559#msg47559

ampos

Apple dont let make money if you dont pay them...

BTW, I noticed that Apple get a 30% on $US money and 40% on €EU money... bastards...
check my web and/or my blog :D
http://diniplay.blogspot.com (devblog)
http://www.ampostata.org
http://ampostata.blogspot.com
I own PC-Win, MacBook 13", iPhone 3G/3GS/4G and iPAC-WinCE

Omadan

Thanks guys and thanks for that link refering to Kitty's example.
I really meant using In App purchase via iTunes like all do.
Yes I did search and saw Trudicare's post but that was back in April-May 2010, and nothing has evolved since.
It would be awesome to have some control for In App via Glbasic.
Person clicks we can fetch the purchase and then do our stuff in Glbasic. Would be awesome and would make GlBasic absolutely amazing and professional. In App purchase is something very popular, especially with free apps. Get people addicted to your game offer them 0.59 for amazing abilites,weapons etc and you're in for a treat.

I've been reading In App contents & code and it is sure ugly.
We need something in my opinion guys. What you think? or am I asking for much.
Top Arcade Apps - Best game for mobiles and computers

http://www.toparcadeapps.com

Crivens

I totally agree. I played a free game the other day that was rubbish but it was a little addictive and I was so close to purchasing an item to keep going. I never do that! Just imagine all those people with no will power!

Plus you only need to release one free version and have an inapp purchase to get the full version. Would be most excellent

Cheers
Current fave quote: Cause you like musicians and I like people with boobs.

Slydog

#5
Since In App Purchacing is iOS specific (or at least platform specific) I don't see it being added directly into GLBasic. 
GLBasic likes to add only common, non-device-specific features, to keep the language generic and universal.

However, device-specific commands / features are occasionally being requested.
What happens is somebody from the community volunteers his (/her) time and creates a wrapper to the device specific calls, and makes it as simple as possible for anybody to implement. 

Nobody has done this yet for In App Purchasing, as I assume (never attempted) porting the calls isn't that easy.

To make it a little more easier to use, it would be nice if there was some type of plug-in system for GLBasic where people can program these 'missing' features and share them with everybody easily.  Then for somebody to use a plug-in, just download it (contained in one file / shoebox?), select 'Add Plugin' or something and select it.  The popular / stable ones can even be shipped with GLBasic.  The plug-in could then add new commands to use, like "InApp_ValidateUser()" or something.  (Kind of like it works now by adding a .gbas file, just more automated)

But, one major problem is that if deploying to an iDevice, you would still need to manually configure xCode sometimes to add the specific iDevice library to the project.  Too bad GLBasic can't configure xCode for us!  (Can it?  It's not just a configuration file?)
My current project (WIP) :: TwistedMaze <<  [Updated: 2015-11-25]

Millerszone

UNITY has a plugin store. Maybe we can start a GLBasic Plugin store.
http://www.prime31.com/unity/

I'd buy Game Center!
Hardware: iMac 27", MacBook Air, PC 3.5Ghz Quad
Developing Tools: GLBasic SDK, Gideros Studio, PureBasic
Developing for: iOS, Android, Windows, OS X, webOS, HTML5

Slydog

#7
QuoteI'd buy Game Center!

Ha, great idea! 
Allow the 'volunteers' to sell their effort, it sure may give people more incentive to work on these plugins.

And no doubt, I'd probably buy everyone of them, and be willing to pay at least $10 each, up to $50 if it solves a major problem for me and / or saves me time.  [Edit: $$ Oops, forgot we were a multi-currency community! ha]
My current project (WIP) :: TwistedMaze <<  [Updated: 2015-11-25]

ampos

Quote from: Slydog on 2011-Apr-12
QuoteI'd buy Game Center!

Ha, great idea! 
Allow the 'volunteers' to sell their effort, it sure may give people more incentive to work on these plugins.

And no doubt, I'd probably buy everyone of them, and be willing to pay at least $10 each, up to $50 if it solves a major problem for me and / or saves me time.  [Edit: $$ Oops, forgot we were a multi-currency community! ha]

I did offer upto $200 for the InApp purchases, but no luck...
check my web and/or my blog :D
http://diniplay.blogspot.com (devblog)
http://www.ampostata.org
http://ampostata.blogspot.com
I own PC-Win, MacBook 13", iPhone 3G/3GS/4G and iPAC-WinCE

matchy


ampos

check my web and/or my blog :D
http://diniplay.blogspot.com (devblog)
http://www.ampostata.org
http://ampostata.blogspot.com
I own PC-Win, MacBook 13", iPhone 3G/3GS/4G and iPAC-WinCE