Bumping, attachment isn't available :-(
As this is old post from few years back, and we got some core changes, like GCC behind GLB was updated, new platforms, and something regarding this topic could change as well in that time. So my question is: what's the current best multi-platform way of doing multi-threaded app with GLB - that would work for Win/Linux and Android. This lib, C++ inline with <threads> or SDL_threads.
And a general question, any one used threads in GLB in final/released product, or have additional examples (to just bundle it all up), is aware of any special restrictions, or have hints and tips for using multi-threading in GLB? I know that core drawing/media functions needs to be used in main thread only, my additional threads would do pure calculation stuff like pathfinding/collision checking (with use of Timer/Sleep functions and etc).