Sprite layers are positioned by their invocation order? or there is a command to order them when they are overlaped?
Background is a standalone layer, and the foreground is an editable layer. (sprites of course)
You can create a function to order your sprites into groups, along with building new sprites using USEASBMP
It can get complicated using images as layers, but wonderfully enough, it is possible to create your own.
Yes, it is invocation order, but you can create a function to order your sprites into groups, along with building new sprites using USEASBMP to emulate layers.
Keep in mind though...ultimately...invocation order.