Recent Posts

Pages: 1 ... 8 9 [10]
91
Off Topic / Re: Covid
« Last post by bigsofty on 2022-Apr-08 »
Thanks guys, a lot better now, still some after effects but I'm working around them.  :booze:

Weirdly here in the U.K. we seem to be behaving like it's all blown over?!? It's no where near as bad as it was but (I have a friend who works in a hospital) it is still reading havoc with the elderly u fortunately. Maybe we this will end one day but it's becoming increasingly evident that it may be part of life as we move on.

92
Off Topic / Re: Covid
« Last post by spacefractal on 2022-Apr-08 »
In Denmark, im guess we all that have got it has got it. There is currectly no restrictions at all with no corona pass required (even to get a trip to Denmark outside has been axed).

Best wiches to you bigsofty, and yes im still lurking here, dispite more focus on Spetrum Next currectly and still do that.

Btw corona did also hit me too..... ski vaccation in Italy, but lucky im got all skiing days, but im did do miss the second skiing trip throught. Here corona wasent hit me hard at all. Im was back to work again week after.
93
Off Topic / Re: Covid
« Last post by hardyx on 2022-Apr-08 »
Best wishes to you Bigsofty, take care and I hope you are better now.
In my hometown there was a clear zone used for emergency helicopters but they build a big supermarket there.
(the money, you know)
94
chefe ?
95
GLBasic - de / Was brauche ich um Multiplattform zu nutzen??
« Last post by D2O on 2022-Apr-03 »
GLB aktuelle Steam Vesion.
Hallo zusammen, seit langen möchte ich mich wieder mit GLB beschäfigen und leider bin ich total frustriert :(

Was muss ich noch zusätzlich installieren?
Das mit dem Emscripten, da habe ich die Main_Emscripten herunter geladen und den inhalt in C:\Program Files\Emscripten gepackt.
Nada, geht nicht, bzw. dann jammert GLB wegen einem fehlenden Phyton.
Das auch instaliert, und geht immer noch nicht :(
Alles wieder deinstalliert.

Zu Html5 / WebGL:
Hier drehe ich fast am Rad.

Folgende fehlermeldung:
Quote
_______________________________________
*** Configuration: HTML5 ***
precompiling:
GPC - GLBasic Precompiler V.17.312 SN:3eb36880 - 3D, NET
Wordcount:3 commands
compile+link:
-----------------------------------------
%EMSDK% is set, or SDK is not installed or can't be found at:
C:\Program Files\Emscripten
Get and install the (prebuilt) SDK from: https://kripken.github.io/emscripten-site/docs/getting_started/downloads.html-----------------------------------------

Der Befehl "emsdk_env.bat" ist entweder falsch geschrieben oder
konnte nicht gefunden werden.
Der Befehl "em++.bat" ist entweder falsch geschrieben oder
konnte nicht gefunden werden.
distribute HTML5 to: D:/Projekte/GLBasic/GLBasic/first_app/distribute/HTML5
exit
success
_______________________________________
*** Finished ***
Elapsed: 2.3 sec. Time: 15:35
Build: 5 succeeded.

Was braucht es da noch und wohin damit??



Zu Andoid, Android Studio installiert:
Quote
_______________________________________
*** Configuration: ANDROID ***
precompiling:
GPC - GLBasic Precompiler V.17.312 SN:3eb36880 - 3D, NET
Wordcount:3 commands
compile+link:
copy templates...
   Q://Compiler/platform/android_studio
   D:/Projekte/GLBasic/GLBasic/first_app/distribute/android_studio
Update main program sources
Replace media files
Patch app ID
Patch app title
Making icons...
Starting Android Studio. Build your app now.
exit
success
_______________________________________
*** Finished ***
Elapsed: 6.0 sec. Time: 16:01
Build: 5 succeeded.

 

Android Studio öffnet sich.

Und nun??

Adroid Studio schmeist dieseMeldung raus:
Quote
> Configure project :app
NDK is missing a "platforms" directory.
If you are using NDK, verify the ndk.dir is set to a valid NDK directory.  It is currently set to C:\Users\fabbi\AppData\Local\Android\Sdk\ndk-bundle.
If you are not using NDK, unset the NDK variable from ANDROID_NDK_HOME or local.properties to remove this warning.

Warning: Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
Warning: Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
Warning: Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
...
...
...)
   at org.gradle.internal.event.BroadcastDispatch$ActionInvocationHandler.dispatch(BroadcastDispatch.java:91)
   at org.gradle.internal.event.BroadcastDispatch$ActionInvocationHandler.dispatch(BroadcastDispatch.java:80)
   at org.gradle.internal.event.AbstractBroadcastDispatch.dispatch(AbstractBroadcastDispatch.java:42)
   at org.gradle.internal.event.BroadcastDispatch$SingletonDispatch.dispatch(BroadcastDispatch.java:230)
   at org.gradle.internal.event.BroadcastDispatch$SingletonDispatch.dispatch(BroadcastDispatch.java:149)
   at org.gradle.internal.event.AbstractBroadcastDispatch.dispatch(AbstractBroadcastDispatch.java:58)
   at org.gradle.internal.event.BroadcastDispatch$CompositeDispatch.dispatch(BroadcastDispatch.java:324)
   at org.gradle.internal.event.BroadcastDispatch$CompositeDispatch.dispatch(BroadcastDispatch.java:234)
   at org.gradle.internal.event.ListenerBroadcast.dispatch(ListenerBroadcast.java:140)
   at org.gradle.internal.event.ListenerBroadcast.dispatch(ListenerBroadcast.java:37)
   at org.gradle.internal.dispatch.ProxyDispatchAdapter$DispatchingInvocationHandler.invoke(ProxyDispatchAdapter.java:93)
   at com.sun.proxy.$Proxy41.afterEvaluate(Unknown Source)
   at org.gradle.configuration.project.LifecycleProjectEvaluator$NotifyAfterEvaluate$1.execute(LifecycleProjectEvaluator.java:190)
   at org.gradle.configuration.project.LifecycleProjectEvaluator$NotifyAfterEvaluate$1.execute(LifecycleProjectEvaluator.java:187)
   at org.gradle.api.internal.project.DefaultProject.stepEvaluationListener(DefaultProject.java:1419)
   at org.gradle.configuration.project.LifecycleProjectEvaluator$NotifyAfterEvaluate.run(LifecycleProjectEvaluator.java:196)
   ... 105 more


* Get more help at https://help.gradle.org

BUILD FAILED in 1s


Brauch ich nun doc wieder das Java JDK?
Welche Version??


Zu Mac OS:
Hier bekomme ich das hier
Quote
_______________________________________
*** Configuration: OS-X_X86 ***
precompiling:
GPC - GLBasic Precompiler V.17.312 SN:3eb36880 - 3D, NET
Wordcount:3 commands
compile+link:
i686-apple-darwin8-g++: installation problem, cannot exec '/cygdrive/q/Compiler/platform/Mac/Bin/i686-apple-darwin8-g++-4.0.1': No such file or directory
*** FATAL ERROR - Please post this output in the forum
_______________________________________
*** Finished ***
Elapsed: 2.3 sec. Time: 16:15
Build: 5 succeeded.
*** 16 FAILED ***


Raspberry Pi scheint zu funktionieren.


So für heute habe ich die Schn... voll. Bin recht frusriert.
Sollte es irgend wo einen vernünftige anleitung geben, was man für das Multi Compilieren braucht,
bitte gerne einen Link oder download.

Danke.


96
GLBasic - en / Re: Licence for old versions of GLBASIC
« Last post by loftcat on 2022-Apr-01 »
I think I can compile my project for Mac OS in GLBASIC v14 but I've only used v12 so far. I've been compiling v12 because, as far as I know, there's no difference in terms of Mac OS compiling in v14, but I happy to be corrected on that  :)
I've not been able to compile for Mac OS in GLBASIC v15 or v16. If it's possible in some way I'd be interested to know how. I ran into compilation errors, some of which I found on this forum but couldn't find any suitable fixes.
In terms of running the project on Mac OS, I'm only getting it to run in older versions of Mac OS. I'm using 10.11 but I think I'm okay up to 10.14. If anyone has got a GLBasic project running on a later version of Mac OS I'd be interested to know how. With my M1 Mac using MacOS 12.3 it's out the running. However I don't think there's any fundamental problem with the hardware - my project runs very nicely on the M1 in Parallels and Windows 11 (as does GLBasic v16 for Steam).
97
Off Topic / Re: Covid
« Last post by bigsofty on 2022-Mar-28 »
Thanks Dreamerman, trying to get back to normal. Had a look at my code from before Covid, lol, I need to spend some time documenting it, I'm totally confused where I was in it!  :D :blink:
98
GLBasic - en / Re: Licence for old versions of GLBASIC
« Last post by dreamerman on 2022-Mar-24 »
btw. wasn't v14 or v15 last version to support MacOS? You just needed to download additional platforms from GLB website in zip packages. As I'm curious later (post v12) additions/updates were also added to Mac part as core code for iOS/Mac still exists in GLB source, so maybe it could be possible to prepare Mac project with newer GLB version with some changes to platform.ini or something.
So you are running your project on M1 mac? Are there any graphical issues/glitches?
99
Off Topic / Re: Covid
« Last post by dreamerman on 2022-Mar-24 »
Sad to hear that covid hit You so hard :( I hope that your recovery will go smoothly and without further issues.
Best of All for You and Your Family in those harsh days.

ps. lung infections and breathing problems are the most serious complications after this disease, and they are even more damaging for kids, so hopefully that all your family will now have some extra immunity beyond vaccines.
100
Off Topic / Re: Covid
« Last post by bigsofty on 2022-Mar-24 »
Thanks guys, I appreciate your kind comments.  :booze:
Pages: 1 ... 8 9 [10]