Hi mates,
Has glbasic implemented some kind of frameskiping by default?
If not, how could I implement it?
Thans in advance.
Has glbasic implemented some kind of frameskiping by default?
If not, how could I implement it?
Thans in advance.
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Show posts MenuQuote from: Schranz0r on 2009-Sep-30
Copy all files from -> C:\Program Files\GLBasic\Compiler\platform\Win32\Include\mingw32\bits
To -> C:\Program Files\GLBasic\Compiler\platform\Win32\Include\bits