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Messages - kaotiklabs

#256
GLBasic - en / Frameskiping
2009-Oct-21
Hi mates,

Has glbasic implemented some kind of frameskiping by default?
If not, how could I implement it?

Thans in advance.
#257

Maybe will see this feature in the future?
I´ve seen some games with video playing like resident evil for iphone.
#258
yeah, that´s true.
Thanks for the good work mates!
#259
Mucha suerte fjsantosb!
Yo estoy también trabajando con un colega en un proyecto para el iphone que esperamos publicar en diciembre.
No hemos tenido problemas compilando en la 2.2.1 pero no hemos publicado todavia nada oficialmente, así que no sabría que decirte.
Si no te importa, te agradeceria que fueses comentando la experiencia de la publicación de tu proyecto y tal para ver a que atenernos. jeje.
P.D: se que eres español porque yo también sigo el foro de gp32spain :P
Un saludo.


English:
Good luck fjsantosb!
I´m also working with a mate on an iphone project that we expect to publish on december.
We haven´t got any problem with 2.2.1 but our app has not been released officially.
Won´t you mind if you could talk about your experience with the app store filter??
#260
Hi mates,

after coding some stuff in landscape mode on the iPhone and a bit of beta testing I´ve realised that the orientation of the screen is not the correct for the device.
Glbasic rotates the screen having the home button on the right.
If you have the earphones pluged, is nearly imposible to handle the device properly.
If the earphones are unpluged, your hand usually blocks the little sound output hole on the bottom.
Anyone had the same problems?

I´ve been checking some of the landscaped games on the apple store and they use to be rotated the other way.
Eitherway, I remember that the iPod Touch had the earphone hole on the bottom, so a fix for one device could affect the other.
Maybe could be better if we could choose our prefered orientation...

What do you think?
#261

This may be a stupid question.

Wich mode is best for performance on iPhone platform, smoothshading ON or OFF?

Sorry for this question, but I don?t get the point.
#262
Quote from: Schranz0r on 2009-Sep-30
Copy all files from -> C:\Program Files\GLBasic\Compiler\platform\Win32\Include\mingw32\bits
To -> C:\Program Files\GLBasic\Compiler\platform\Win32\Include\bits

Mine was fixed with this. Thanks!
#263
Tested on Iphone 3.1 SDK and working  :good:
Just remember to check the case sensitive paths.

Pretty good job mate!
#264
Any has bypassed the problem with virtual machines and opengl support?

I?m running glbasic on a leopard with vmware fusion 2.0.5 and WinXP and it hasn?t opengl support.
I?ve tried to install scitech gldirect 5.0.2 for bringing opengl emulation but seems is not beeing detected by glbasic.

Any solution? Is not funny to debug with crappy graphics :(

I haven?t tried with Parallels 4.0 but it seems to support opengl natively.

Anyone has tried?
#265
Not sure, but I?ve read a post from Uncle and it seems KH has just fixed it today =D

Update:
Totally awesome!!!
is fixed!!!
Great job mate!
#266
Hi,

I?m coding a small game for the iPhone in landscape mode. It?s uses tiles and horizontal scroll.
When using landscape mode, the tiles loaded using usescreen/createscreen (a bypass for the bugged grabsprite on iphone) are rotated -90?, so everything gets rotated.

I?ve tried to code a small app to automated the rotation but have problems when using pngs and alphas. (glbasic can?t save pngs, or at least no the alpha channel)

How are you fixing this?
Just rotating the whole image (tile container) tile by tile by hand? any app?
or something more sophisticated?

Any help will be appreciated because I?m really stacked.
Thanks in advance!




#267

Indeed, I didn?t fixed the problem.
I was using a cpu waster circle function and I simply replaced it for some circled sprites.
I know the circle algorithm could be fixed easily using math aproximations but Im too lazy for just a demo.
With the sprites I bypassed the buggy function.
#268

After selecting a text block, you mus check twice "toogle block comment".
First time doesn?t work.
#269
hehe don?t worry mate.
Thought I was loosing something.

Your help is always apreciated.
#270

ALPHAMODE -.999 for png alpha support is not documented.