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Messages - kaotiklabs

#241
Exactly.

Thanks MrTAToad.
#242
Hi,
I´m using glbasic last version and compiling on iPhone 3.1 SDK.
MouseWait and KeyWait commands are not working properlly altought both should work as was said on the glbasic version logfile.

// 7.089
   // iPhone:
   //    KEYWAIT does MOUSEWAIT
   //    DRAWLINE works
#243
yes,
I have tried to move the thread but is not possible even I´m the owner.  :'(
so ctrl-c, ctrl-v
#244
Well, I finally found where I read about it, in the glbasic version logfile.

// 7.089
   // iPhone:
   //    KEYWAIT does MOUSEWAIT
   //    DRAWLINE works

So, should work in both cases, and is not.
#245
I´m sure I remember to read that mousewait and keywait had been fixed on the iPhone in one of the last updates.
it´s true or just my imagination?

Because the commands are not working.

Another thing, BLENDSCREEN is working on landscape mode, althought is said on the help that shouldn´t.
#246
Thanks for the code, Gernot.
Don´t know why but I didn´t understand the polyvector tx, ty textures coordinates.

I have modified my code using polyvectors and my frame speed is near the same as with drawsprite. Is not faster.  :'(
I´m drawing between 110 and 150 tiles per frame (using 2 startpolys calls, because I have 2 scroll layers), each tile is 32x32.

With such a quantity of triangles, shouldn´t I see some perfomance improvement with polyvector?
#247

Sorry but I don´t get the point.

How could I draw the entire screen composed with several tiles using just one startpoly-endpoly call?
How should I asign the different textures?

I have tried to do it using one call for each tile but don´t know how to draw the full tile screen with just one call.

Maybe colud you post some example?
#248
I can image that drawanim is slower because has to handle the animation but I don´t get the difference between drawsprite and polyvector altought I´ve read several times that is faster.
Can you explain the differences a little deeper?

I ask you this because coding an iPhone app I tried to use polyvector instead of drawsprite on a simple scroll algorithm and got better results with drawsprite.



#249
Is there any performance difference between using drawanim with just one fixed frame or a simple drawsprite?
Thanks in advance.
#250
fjsantos,

can you post the name of your application?
I´d like to take a look. :)
thanks.
#251

I´m on Windows XP SP3.
SystemPointer is TRUE and I´m using also the mouse for the input.

About the code. I have some difficulties because mine is too large but I will try to reproduce it on a sample code.
#252

Oh sorry. I finally found it. Is not a bug.  :-[

You are right.
Had a problem with my windows keyboard config.

I allways have only one language configured but on my last windows unattented reinstallation 3 more layouts were selected by default.
Was my fault. Sorry.
#253

This bug affects me on all the versions of glbasic.

While coding a program on the IDE, sometimes my keyboard layout is changed from spanish layout (my only layout configured on my windows) to another one (I´m not sure but maybe is german or english).

Usually I had to restart the IDE to recover my keyboard layout.

Yesterday I found that pressing several times the shit, tab or upper case block my layout is fixed without restarting the IDE:
I don´t believe this bug is related to my XP because I only have this behaviour on the GLBasic IDE.

#254

While debugging a program that uses the arrow keys for the menus, the keys were not captured.
I tried to debug the problem using inkey but was not capture either.
Strange of all, the range of keys from A to Z were captured but numbers and other especial keys like arrows weren´t.

In a normal compilation (without debug) all work as expected.

#255
Thanks Moru.

My application hasn´t got a regular framerate and I need some way to adjust it.
This should do the trick. Thanks a lot.