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Messages - the.weavster

Hi Kitty Hello,

Quote from: Kitty Hello on 2011-Dec-16What are you trying to achieve?
To create libraries I could use with LuaJIT. I want to create something that's conceptually quite similar to murgaLua but tailored to my own needs.

Initially I'm planning a Betfair bot and I want to be able to run it / modify it on any platform I use (primarily PCLinuxOS but if I could get it to run on a tablet too that would be great) so a fast interpreter with a runtime would work better for me than having to keep getting my old Windows laptop out to recompile for every platform every time I want to make a change.

As an alternative suggestion, have you ever considered creating an interpreted version of GLBasic for each supported platform? I'd happily buy them as separate products, especially if the scripts would run unchanged on any platform.

Quote from: Ocean on 2011-Dec-16DLL's are no problem, these can be compiled right now.  I'm not too sure about .so files, haven't done that yet myself.
For your convenience, I've attached a DLL demonstration project that was put up on this forum some years ago..
Thanks Ocean but for some reason I can't get that download link to work.
Hello Ocean  :)

Quote from: Ocean on 2011-Dec-15With shared libraries you mean .so (Linux/OSX) or .DLL (Windows) files?
The ability to compile shared libraries for other platforms (esp Linux/webOS) would be :good:

Pretty please with sugar on  :nw:
Is Windows the only platform GLBasic can compile shared libraries for? I'd really like to be able to make shared libraries for Windows, Linux and possibly webOS too.

Are there any restrictions on the use of libraries created with GLBasic?

Quote from: Kitty Hello on 2011-Aug-31
for WindowsCE - I have no idea if it might run. It should, but I can't confirm this, because CE can be adjusted individually by each manufacturer.
OK, thanks.

Does a GLB executable need the .NET Compact Framework to be installed on Win CE?

Unfortunately the supplier can not confirm whether it's installed or not.
I'm thinking about getting one of these: but I only really want it if I can program it with GLB.

Should GLB be able to compile for this?
Is the .NET compact framework necessary for GLB programs to run on WinCE?

There's a rumour Samsung are interested in buying webOS:

I'm not sure I believe it, especially now Bada 2 has multitasking and web apps, but it might be true.
Has anyone got the GLB IDE and webOS compiler running under Wine? If so please would you give me a run down on getting it set up?

I do have an old XP machine but my primary computer runs Xubuntu and I'd rather develop on that if it's possible.


Thanks PeeJay  :)

Although I've been programming for years (primarily with REALbasic) I've never even attempted a game, your tutorial has been very helpful not only in getting familiar with using GLBasic but also with the nuts and bolts of creating a game.

Perfect - just the answers I was hoping for  =D

I've just been reading the tutorials - I love the syntax of GLBasic too.

Yesterday I read a statement from HP saying from next year all their PCs will come pre-installed with webOS (as well as Windows or whatever).

I understand HP ship 64,000,000 PCs per year so this is big news for the future of webOS and also webOS developers.
Thanks Ian, it was this quote on the tutorial page that got me confused:
"Vibration is only accessable in WebOS 2.0.x and thus not supported, yet."
I thought: does that mean GLBasic can only compile for webOS versions <2.0.x?

I have another question, on the announcement page it says:
"Only slight downer: A Java runtime must be installed."
Does the Java runtime need to be installed on the Pre or on the computer used for development?
If the runtime in question needs to be installed on the Pre is it still actively developed?

Thanks again.

Does GLBasic compile for all versions of webOS?

I've been toying with the idea of getting a Pre 2, if I can program for it in Basic that would be a BIG bonus  =D

Do apps for Palm have to be signed or can you easily install your own apps on your own device without a third party interfering?