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Topics - Hark0

#21
Este fin de semana es la Compo...

http://www.ludumdare.com/compo/

Alguno va a participar?

Yo me he registrado y eso... dependiendo del tema, igual hasta tengo tiempo...

;)

PD Además, ya sabeis que hay un Tablet en juego :P
#22
Hi, currently I making some test for SHARING FILES on iOS devices.

First, and with help of @Dacarsoft, we declared on info.plist the parameters for define NEW type of file. In this case we declared ERM file format (bin raw file that contains data about map for the game).

Second, on GLB project I made a "trap" routine at start of app for detect Drag&Drop ERM files using GETCOMMANDSLINE$()

On Windows works perfecty... I can drop a ERM file to GLB app icon... the app starts, trap the file dropped, and copy to corresponding folder and run the app normally. The dropped map file are avaliable for play into the app.


Goto iOS...

If I start the app normally... tap on icon... this starts correctly... all done.

BUT

Try for open an ERM file on iOS.... when I receive a file with ERM extension iOS shows option for "Open with ElectricRPG"...

Well, I tap on "Open with..." and the iOS try to open ElectricRPG... open app... and at 1/2 second it closes... I think no load first GLB "runtime"...

AND..... later to "open with"...

If I now open the app normally... the ERM file are correctly imported to /app/Documents/Inbox folder...

(When a new file type declaration are made on XCode, and you try to open.... iOS make a copy of the file to corresponding folder into app... GLB can look this folder for load/save/icloud, etc).


The question are: Why when the iOS try to launch the app are closed? How know what parameters or type of call are using iOS for launch the app?

TIA, Hark0
#24
Hi!

For people who already have apps on the Apple Appstore....

You think that Apple would let me publish this info/about screen?

You can add logos of third parties as in this case ... or breaches of the rules of Apple????


:|

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#25
Hi!

I'm are testing my app on iPad1. In my source code I use two kind to access files. One using READBYTE, WRITEBYTE... and other files using INIGET$ and INIPUT...

On Windows all work perfectly, but on iPad only works file byte handling... INI files maybe not loaded correctly... and not save nothing too...

Any notice about this matter?

Regards.
#26
Hi!

I want to use Textastic editor (http://itunes.apple.com/us/app/id383577124?mt=8) with *.gbas files.

This app supports many kind of languages, but not GLB file format. Uses Textmate language declarations/theme compatible....

I try to make a syntax highlight definition file (bundle) .... without success :(


Any help are welcome.  :)

TIA

#27
Hi!

I updated ALL software: GLB and Xcode to last version available.

I make some test for compile to iOS 5.0 on iPad 1...

All done... BUT, look right corners... ARE ROUNDED!?!?!?!  :blink:

Left screen are OK...


Any help are welcome.

TIA, H.

PS Clic on image for zoom/best bug view... remember old mac screens...  =D

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#28
Hi!

I use #glbasic hashtag on my twitter posts...

Searching on twitter no have any results... Nobody uses the same hashtag?


Any other suggestion?
#29
Hi!

Simple question about this code (from GLB help manual):

SUB GLB_ON_QUIT:
   // Clear any memory here
ENDSUB


On iOS devices are NEED to clear the memory using DIM a[0] for example...  or just QUIT????
Can clear the ram automatically?

TIA, Hark0


PS. To the help writter manual . Please add : to end to sub declaration line.  ;)
#30
Hi!


About http://www.sublimetext.com/ or another code editor's are avaliable for use with GLB?


On positive reply... how configure/parameters?

TIA, Hark0
;)

#31
Hi!

New computer... Windows 7-64 bit... on preinstalled soft includes Kaspersky Antivirus for free (demo).

App compiled with last GLB release (GPC - GLBasic Precompiler V.10.074).

The app are identified as PDM.Keylogger...

THE AV DON'T STOP THE APP (Make only 2 warning). App Works correctly. On second report Antivirus show message like "authorised app"...


:blink:


TIA, Hark0


EDIT: My app NOT use any Keyboard feature.
#32
First of all... sorry if this question are "solved" in other post...

I search on forum and I read some post... but I are very confused about run GLB app on Linux...

Any HOW-TO for clumsy?

TIA

:)
#34
Buenas!

¿Tenemos ya el código fuente "liberado"?

¿Funciona correctamente en las últimas versiones de iOS?


Me gustaría probar a implementarlo, mientras decido entre esta solución ó la clásica lite-full app.


Gracias anticipadas ;).
#35
Este post está destinado a aquellos que ya estáis publicando en la tienda...

¿Podríais publicar un manual "paso a paso" de cómo se compila con el último Xcode para iOS?

He intentado hasta el aburrimiento compilar mi app en modo release, pero NO hay manera... siempre me compila en modo debug...

Agradecería también que posteárais todo lo necesario para llevar la compilación a buen puerto. Me refiero a: tamaño icono (57x57 ó 72x72), ficheros en carpeta //media ó empaquetados, si hay que preparar algún tipo de banner/gráfico/pantalla info etc...

Muchas gracias anticipadas.

;)
#36


Me he encontrado este video en twitter... ;)

QUE BUENA PINTA TIENE!!!

Queremos más info y me apunto a los test (si se requieren) :P

Suerte con el proyecto.



Macho, me quito el gorro. Es GLB 100%???

#37




Don't miss this amazing "voxel" engine.... WOW!

Official page of Voxatron:
http://www.lexaloffle.com/bbs/?uid=1

VERY VERY GOOD, :)
#38
He tendio problemas con la pantalla Del IDE de GLB, no me mostraba correctamente el ControlTab de ficheros (casi nada)...

En la ayuda del manual en el apartado GBasic inside, se comenta COMO se puede emplear manualmente GPC (precompilador de GLB a cpp).

He mirado dentro de la carpeta de GLBasic y en compiler hay un ficherito que se llama platform.ini que muestra unas "ristras" de texto referentes a como compila etc...

La pregunta:

¿Alguien ha compilado sin usar el IDE a mano?

En caso afirmativo... ¿me pasais el BAT de turno?

Gracias anticipadas y un saludo.

;)
#39
GLB upgraded to last ver....

I fault this in the IDE. Labels in Black¿?

The panel appears in the green box provided by GLB, as much as you close it.

Any ideas?


PS My Videocard are Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family

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#40
Se me ocurre una tontería....

En mi blog voy añadiendo enlaces de sites que tratan GLB...  alguno ya se habrá visto ;)

Propongo crear una lista de sites GLB ES aquí ó en su defecto añadirla al blog/web, etc....

que opinais?