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Messages - Qedo

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1
good Dreamerman, and I still have to finish my first game.  :blink:

2
Steam 16,947? sorry but bugs never seen

3
https://www.glbasic.com/forum/index.php?topic=11352.msg100702#msg100702

spacefractal:
"Java 1.6.0-25 and any other sun java is not required at all as Android Studio uses OpenSDK version of Java instead, which is included with Android Studio and installed by default. So you dont need to use any of the official java version at all!"

4
Off Topic / Re: Covid
« on: 2022-Mar-23 »
I still resist with Covid ... here in Italy it is recovering a bit, let's hope for the best.
Come on Bigofty comes back stronger than before especially with GLB.  :good:
Ad maiora

5
GLBasic - en / Re: True Type Fonts
« on: 2022-Jan-26 »
but unfortunately the TTF library only renders segments and not curves

6
2D-snippets / Re: Very fast floodfill
« on: 2022-Jan-12 »
Hi everyone,
speed is certainly an important factor in games and I think it will be of interest to an improved and faster version of the "fastfloodfill" project posted at therad https://www.glbasic.com/forum/index.php?topic=8663.msg78051# msg78051.
The complete project that I enclose "FillFastLine" is at least 4-5 times faster on my computer going from 50 fps to 220.
is a GLB version obtained from the site https://lodev.org/cgtutor/floodfill.html.
I hope you enjoy it and look forward to any comments and improvements in the case.
Ciao

7
Off Topic / Re: Merry Christmas!
« on: 2022-Jan-04 »
happy New Year
Qedo

8
Off Topic / Re: Merry Christmas!
« on: 2021-Dec-25 »
CREATESCREEN 0,0,500,25
USESCREEN 0
DRAWRECT 0,0,500,25,RGB(0,0,255)
PRINT "Merry Christmas",0,0,1
USESCREEN -1
CLEARSCREEN RGB(0,0,255)
GLOBAL info$,pos,posx,posy
posx=100+RND(100)
posy=100+RND(100)
REPEAT
   info$ = PLATFORMINFO$("TIME")
   pos = INSTR(info$, "2021-12-25")
   IIF(RND(1), 1, -1)
   posx=posx+RND(15)*IIF(RND(1), 1, -1)
   posy=posy+RND(15)*IIF(RND(1), 1, -1)
   DRAWSPRITE 0,posx,posy
   SLEEP 500
   SHOWSCREEN
UNTIL pos=-1
 :whistle: :booze:
Merry Christmas to you
Qedo

9
Code Snippets / Re: Load data from memory
« on: 2021-Dec-04 »
if I always have to save to disk as I did before, nothing changes with the update  :|
Thanks for the information

10
Code Snippets / Re: Load data from memory
« on: 2021-Dec-02 »
help me good people
To improve the custom shoebox for audio files because there is no MEM2SOUND command or something similar I'm using Gernot's excellent solution of using memory as a file.
It works fine for bmp, jpg, png, wav files but not for avi, mp3 (what I need :(). I think it is a win10 problem. Do you have any ideas about it?
Ciao a tutti

11
FAQ / Re: Missing Forums Attachments
« on: 2021-Nov-24 »
thank you  :good:

12
FAQ / Re: Missing Forums Attachments
« on: 2021-Nov-23 »
Corrupted attachment in this post:
https://www.glbasic.com/forum/index.php?topic=4897.msg37366#msg37366
Is it possible to reactivate?
Thank you

13
3D-snippets / Re: SGEngine
« on: 2021-Nov-17 »
this is a great job, congratulations SnooPI and thanks for sharing it

14
sorry Erico for this situation, don't hesitate to ask for help
Unity is strength   :good:

15
Beta Tests / Re: SGEngine Demo
« on: 2021-Nov-16 »
Thanks SnooPI but I don't want to rush you, now I'm working on a 2D job and then I'll see some things done in 3D.  :good:

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