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Messages - erico

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Superb! I made a few generators before but they are more like a stage generator than a maze generator and is quite the rogue thing, if I used any know algo, I don´t know which :D
Yours is much more competent, I will be taking a look this week.
Worry not about beauty on generator...the numbered array they generate is the more important piece.
On another thread I made a 3d dungeon crawler, which lead me to think of what you said about crossovers or tunnels, it is probably a whole different kind of beast and I would not know where to start. Thanks for sharing!

Off Topic / Re: Glbasic to Nintendo Switch?
« on: 2022-Jul-29 »
There is always that nintendo switch emulator... for research purpose only of course! ;)
It is an interesting path, probably better than those always-changing-api that sucks to maintain.

Yes there is now some light at the end of the tunnel. Got a couple opportunities here that should balance things up again :)
I will take a look at that, I also have some stuff to push to onnline print shops too. Thanks for the concern, it means a lot, it was quite a horrible situation.

What? Ian on the forum? If using his avatar is what it takes I´m changing mine! :D

Off Topic / Re: Covid
« on: 2022-Apr-09 »
The thing in Brazil is that the COVID will have to get in line with Xikungunha, dengue, yellow fever, hemorrhagic fever and about some 30 other constant killer hazards...
I don´t think the other diseases will allow it to go about free infecting people, COVID will get eaten by them ;)

Bad joke aside, numbers are down in Brazil and I haven´t heard of close people dying since half last year, so it seems under control.
Even after Carnaval.

Off Topic / Re: Covid
« on: 2022-Mar-22 »
You will eventually get back in shape. Ididn´t get it yet (so I think) but my brother and his family did get it, nothing too hard.
A few people around me died of it or complications after it and some got really really bad, like a 3 months getting back to normal.
I hope you recover super fast.

GLBasic - en / Re: 3D modeller - Plasticity
« on: 2022-Mar-10 »
I don´t know how it freezes the mesh when it exports to OBJ (if it subdivides it at all).
But I will check and let us know.

GLBasic - en / 3D modeller - Plasticity
« on: 2022-Mar-08 »
Hello chaps, stumbled into this the other day.
Will give it a try at some point.
Could be useful for GLB 3d.

Looks very polished. Everything is very clear/distinct so you can spot words from far away and concentrate on the game.
Well done! :good:

Could also be useful for a showcase, the tag will show all games marked done with the tool.

GLBasic - en / Tool classification on ITCHIO
« on: 2022-Feb-23 »
Hello chaps, just a quick note, itchio relates the tools used to make games and other stuff, I think GLBasic should be listed.
Here is the link to the news:

Go down to "Add your own tools to's browse pages" and there should be a link "you can check out the application here".
I checked the link and it feels it is something Gernot should fill instead of us.

I think it is worth adding GLB to that list. I currently list GLB and add links on my game pages, but it should be better if there is a tag and people can browse a list of games done with it.
What do you guys think?

Nice effects and music!

Off Topic / Re: Merry Christmas!
« on: 2022-Jan-07 »
A bit late but happy everything to us all :)

Thanks again chaps! <3
I should not bring personal problems to us, it is just that I had to vent it. The inability to complete/achieve anything within an year time scale and with a darker future ahead poisons a soul.
As far as I know, the majority of the world has much much harder trouble.

Let´s change the subject, gotta get back into production.
Alectryon will have to hang for a while, I will try my best to finish this zx game here:

If all goes ok till next month, I hope to bring the game into GLBasic. Maybe this one could be the type of 3d stuff we could work out.
If the underlying 2d and map/stage making is done (on the zx), should be a matter of direct port just spicing up with 3d GFX, but something geared towards that from the very start.

Yep I could say that Blender is on a path to overthrown other 3d packages for quite a while and I do believe they are right there already.
I believe vanguard on that front is now on their room, other than open source, you get a neat script language :)
Heck, one can even video edit or kind of after effect into it :) So an upgrade on their file format support is just marvelous.
Also, one can look into their game engine... maybe that can be exported too?
Great work, will give a try as time pops in :)

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