Author Topic: SGEngine  (Read 997 times)

Offline SnooPI

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SGEngine
« on: 2021-Feb-12 »
Sorry if it's not very clean I'm working on it ... greetings are in the code, I'll do a readme later.
I have to convert a hundred examples  ;)
« Last Edit: 2021-Feb-26 by SnooPI »

Offline Qedo

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Re: SGEngine
« Reply #1 on: 2021-Feb-12 »
wonderful work and thanks for sharing.  :booze:
How long is it to complete?
ad maiora

Offline Steinbock

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Re: SGEngine
« Reply #2 on: 2021-Feb-12 »
Wow, great work  :good:
Time will come. It's just a matter of time...

Offline SnooPI

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Re: SGEngine
« Reply #3 on: 2021-Feb-13 »
I don't know (I wasted a lot of time in my work) but I think I can work on it in parallel, I would say 1 month or 2 to make it complete with all the examples.
But during the development I will put the updates online so that you can test them.

Thank you for your support  :booze:

Offline Schranz0r

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Re: SGEngine
« Reply #4 on: 2021-Feb-14 »
Ah Irrlicht Engine.  :good:
I <3 DGArray's :D

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Offline SnooPI

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Re: SGEngine
« Reply #5 on: 2021-Feb-14 »
-The Irrlicht wrapper is not just a simple transcription of Irrlicht functions, it's a little more complex.
-The engine uses 2 wrappers, one for Irrlicht but also another for irrKlang (for 3D sound)
-In the future, I plan to add AI and then more advanced physics.
So it's not only Irrlicht Engine,  it's SGEngine  ;)

Thanks Schranz0r, as I know you worked on a wrapper for Irrlicht, you might be able to help me later when you have time.