GLBasic forum

Codesnippets => 3D-snippets => Topic started by: SnooPI on 2021-Feb-12

Title: SGEngine
Post by: SnooPI on 2021-Feb-12
Sorry if it's not very clean I'm working on it ... greetings are in the code, I'll do a readme later.
I have to convert a hundred examples  ;)
Title: Re: SGEngine
Post by: Qedo on 2021-Feb-12
wonderful work and thanks for sharing.  :booze:
How long is it to complete?
ad maiora
Title: Re: SGEngine
Post by: Steinbock on 2021-Feb-12
Wow, great work  :good:
Title: Re: SGEngine
Post by: SnooPI on 2021-Feb-13
I don't know (I wasted a lot of time in my work) but I think I can work on it in parallel, I would say 1 month or 2 to make it complete with all the examples.
But during the development I will put the updates online so that you can test them.

Thank you for your support  :booze:
Title: Re: SGEngine
Post by: Schranz0r on 2021-Feb-14
Ah Irrlicht Engine.  :good:
Title: Re: SGEngine
Post by: SnooPI on 2021-Feb-14
-The Irrlicht wrapper is not just a simple transcription of Irrlicht functions, it's a little more complex.
-The engine uses 2 wrappers, one for Irrlicht but also another for irrKlang (for 3D sound)
-In the future, I plan to add AI and then more advanced physics.
So it's not only Irrlicht Engine,  it's SGEngine  ;)

Thanks Schranz0r, as I know you worked on a wrapper for Irrlicht, you might be able to help me later when you have time.