Hi Guys,
has anyone of you ever used 3D-Physics in iPhone Games with GLBasic?
I want to do it, but I´m to stupid to wrap Bullet or sth. like that :good:
Would be nice if sb. have a solution or an idea!
Won't the Newton SDK work on iPhones ? :noggin:
only newton 2.0 - there's no wrapper, yet. It needs to be adjusted.
I've tried Bullet physics with GLB and iXors but it was painfully slow unfortunately. The developers have said it will be improved soon though.
Cheers,
Ian
Bullet with the oolong engine a couple of years ago: http://www.youtube.com/watch?v=_8h8yqcTdn8