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Main forum => GLBasic - en => Topic started by: backslider on 2010-Oct-01

Title: iPhone - 3D Physics?
Post by: backslider on 2010-Oct-01
Hi Guys,

has anyone of you ever used 3D-Physics in iPhone Games with GLBasic?
I want to do it, but I´m to stupid to wrap Bullet or sth. like that  :good:

Would be nice if sb. have a solution or an idea!
Title: Re: iPhone - 3D Physics?
Post by: Leos on 2010-Oct-02
Won't the Newton SDK work on iPhones ? :noggin:
Title: Re: iPhone - 3D Physics?
Post by: Kitty Hello on 2010-Oct-05
only newton 2.0 - there's no wrapper, yet. It needs to be adjusted.
Title: Re: iPhone - 3D Physics?
Post by: bigsofty on 2010-Oct-05
I've tried Bullet physics with GLB and iXors but it was painfully slow unfortunately. The developers have said it will be improved soon though.

Cheers,


Ian
Title: Re: iPhone - 3D Physics?
Post by: ketil on 2010-Nov-07
Bullet with the oolong engine a couple of years ago: http://www.youtube.com/watch?v=_8h8yqcTdn8