Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - codegit

#226
 :-[ thanks.
#227
Is it possible to use the newton sdk within GLBASIC on the iPhone??? Does anybody know if this is possible ;/
#228
Quote from: Kitty Hello on 2009-Aug-20
oh, there's a problem - it's on my TODO. Won't take long, though.
Try DRAWRECT wherever applicable, though.

Okay....thanks.  :good:
#229
I cannot get drawline to work on the iPhone. Has anybody else had this problem????
#230
I have tested new version and it is working, YAY !!!!!!  =D =D =D Also, landscape woorks as well....thank you, thank you, thank you... :whistle:
#231
Quote from: Kitty Hello on 2009-Aug-20
So sorry, I forgot that library in the update. I'm uploading an update righ tnow. Will be online in 5 minutes (7.088)

Thanks.  :good:  :good: When it is up, I will test and let you know if it works okay.  =D
#232
Hi

I'm running 7.087 and I had the same problem. If you replace libGLBasiciPhone-egl.a and libpng-gf.a with older versions, then it "kinda" works.  :|
#233
After your game is released onto the apple App store. What do you guys think will be the best way to market the game? Web site, twitter, Blog, click avertising, (combination of all)?????????? (Have I left something out that should also be included)

 
#234
Hi

I am using DRAWANIM (32 x 32 pixel sprites) with a scrolling world map of 300 sprites (20 across and 15 down) on the iTouch and it is running very smoothly. I had to restrict frame rate to 20FPS to acheive a slow scroll. My calculation is that I am displaying about 150 sprites per frame.


PLease note: I have not tried DRAWSPRITE.
#235
Quote from: Kitty Hello on 2009-Aug-11

I'm working on a native landscape mode, where you can use SETSCREEN to rotate it.

Yes please, Yes please, Yes please, Yes please, Yes please, ....... =D
#236
Yes, this makes sense. Thanks  :good:

Quote from: Kitty Hello on 2009-Aug-06
it will be built in one day.
So far do this:

Code (glbasic) Select

CREATESCREEN 0,0,480,320
USESCREEN 0

WHILE TRUE
   .. draw as if it was 480x320


   USESCREEN -1
   ROTOSPRITE 0, (320-480)/2, (480-320)/2, 90 // or 270 for other orientation
   SHOWSCREEN
WEND


You have to rotate the mouse coordinates, too.
#237
Hi

Does anybody know how to switch the iPhone into lanscape mode with GLBASIC??? I suppose you could always rotate the graphics 90 degrees and then plot from the top right corner moving left and down (if this makes sense)
#238
Quote from: MrTAToad on 2009-Aug-04
I think the arm-apple-darwin9-ar: temporary file: No such file or directory and
/cygdrive/q/Compiler/platform/iPhone/bin/arm-apple-darwin9-libtool: no library created (no object files in input files) messages can be ignored.

Thanks for confirming that the above message can be ignored :good:  But still cannot get it to compile on my MAC.  :'(
#239
This is what I get:

*** Configuration: IPHONE ***
precompiling:
GPC - GLBasic Precompiler V.7.023 SN:b09dae52 - 3D, NET
Wordcount:6 commands
compiling:
arch:
arm-apple-darwin9-ar: temporary file: No such file or directory
/cygdrive/q/Compiler/platform/iPhone/bin/arm-apple-darwin9-libtool: no library created (no object files in input files)
Creating .app for sam
before copy...
...build the Project in: C:\iPhoneTest\XCode on Mac,
   then copy the 'iPhone' binary to the .app directory
success
_______________________________________
*** Finished ***
Elapsed: 6.4 sec. Time: 13:48
Build: 1 succeeded.

#240
Thanks. A PDF will be very helpful.  :good: