Hi,
I started on a Dr.Bibber game just to see how fast I can make this. I'll post some progress for those interested.
(http://www.glbasic.com/pix/tnbibber1.png.png) (http://www.glbasic.com/pix/bibber1.png.png)
30 mins - lot or time spent for thinking about how I want to do the game. I'll go for a bitmap and then some AC3D 2D graphics for the collision detection.
Good luck with that Gernot! ;)
Quote from: Kitty Hello on 2009-Nov-10
AC3D 2D graphics for the collision detection.
How can using AC3D help with collision detection? :S
(http://www.glbasic.com/pix/tnbibber2.png.png) (http://www.glbasic.com/pix/bibber2.png.png)
OK, it zooms to the problem already. Hardest part is done.
My AC3D library can load AC2D 2D models and perform collision detection, too.
I think about rotating the stuff, so I might need a rotozoom_col function (which was requested previously, IIRC)...
Is this like Operation? How on earth can you reproduce the unsteady hand feature of the real game? Random movement of an onscreen cursor would be unfair.
I'll be interested to see the end result :)
Operation is cool. :P Is that classified as a "board" game and is it for the comp?
LOL.....interesting!! 8)
Yes, it's called "Operation!" in the UK. The shaking of the hand comes from too much alc, mine is steady :P
I plan to make it an iPhone product, where you have to rotate the phone to rotate the object, and move with the finger. I'll see how it turns out.
mmm this is the game that i am doing for the competition. I guess I had better make sure I do a very good job =D
I'm not doing the compo. Also my version will surely differ a lot from yours. There's a lot of freedom in the implementation.
Well i must admit i look forward to seeing an iphone version, and it would definitely be something I would play.
OK, tweezers' in. Gameplay is fully there (I might add a "cut-scene" :D later...).
Time so far: 95 min.
Now thats fast!!
Dont forget to add plenty of blood and perhaps a few screams as well... :P
Excellent to see. Proof again of the speed of GlBasic.... in the right hands. :)
Mike R
No screams and blood. My girls are 8 and 4 and I want to play with them. (That's the main reason why I write games ATM).
My little one is even too scared to play "Crocodile dentist" on the iPhone, so you can imagine what my version will be like ;)
Wow 95 minutes, indeed, this is a good example of how good GLB is at prototyping...
Quote from: Kitty Hello on 2009-Nov-12My little one is even too scared to play "Crocodile dentist" on the iPhone, so you can imagine what my version will be like ;)
LOL, great age for kids, their innocence is a joy! :-* (I have a 2 and 6 year old girls ;))
Actually what'd be wuite cool on the iphone is having to "pinch" the tweezers
to pick something up.
(http://www.glbasic.com/pix/tnDrBibber_1_.png.png) (http://www.glbasic.com/pix/DrBibber_1_.png.png)
(http://www.glbasic.com/pix/tnDrBibber_3_.png.png) (http://www.glbasic.com/pix/DrBibber_3_.png.png)
(http://www.glbasic.com/pix/tnDrBibber_5_.png.png) (http://www.glbasic.com/pix/DrBibber_5_.png.png)
Done! Needs sounds now. Time so far: 5 hours. (Wasted one hour to find out, that my AC3D loader does not cover grouped object transformations, yet :( )
The game really works nicely. You can rotate the phone to twist the uhmm.. what-you.have-to-operate-out.
Got a video!
http://www.youtube.com/watch?v=53_9n6YzZXs (http://www.youtube.com/watch?v=53_9n6YzZXs)
What name should I pick? The game is called "Operation" or "Dr.Bibber" in Germany/ NL.
-Operation Bibber
-Dr. Shiver
-Bibberation
-???
Wooow.
Impresive.
Nice work, Gernot! I'd prefer Dr. Shiver as a name for it.
Thats look good. Not sure about your video music though as it is nearly louder than your voice :)
Looking forward to seeing it on the app store
Looks great, will download when its released Gernot!
Very interesting!
There is a lot of time i didn't see any 24h coding or anything similar.
King Regards, fjsantos.
OK, done. All in all it took about 12 hours, because I had to rewrite a huge portion of the AC3D model loader to run quickly enough on the iPhone.
Here's a video of the final version as it will appear in the App Store (hopefully).
http://www.youtube.com/watch?v=KjKTMK1wFQ0 (http://www.youtube.com/watch?v=KjKTMK1wFQ0)
BTW: how can I embed videos?
Looks really greats!
I wish you luck with your app.
Normally to embed videos i use tags 'youtube' and '/youtube' with id in middle.
Test:
Edit: Its seems that don't work here!
King Regards, fjsantos.
Wow great :)
add a second version with gore ;)
Quote from: Kitty Hello on 2009-Nov-19I had to rewrite a huge portion of the AC3D model loader to run quickly enough on the iPhone.
I've just started to use you excellent AC3D loader library Gernot, any chance of an update to the public one? :whip:
To enable YouTube embedding, it is usually an option to allow it on your SMF control panel.
Yes, I'll post the AC3D update soon. It can handle rotated collisions now and is lots faster than before.
The version in the video is quite slow, though. I think the iPhone is bad at coloured triangles. I'll try with a texture. I guess it's much faster.
Thanks bud! :booze:
Gernot,
That game is genious.
Its a maze, and the "Game of operation", mixed.
I think the name "Doctor Mazing" or something like that would be appropriate.(what i would name it anyway, you asked)
In the App Store now. I'll soon do an update that makes it a bit quicker. It's not too fast in the current version