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Messages - loftcat

#1
Well done this is playing really nicely - great to see this a really good GLBASIC html game too.
#2
I've finally 'finished' and released version 1.0 of Reactor Rod with 6 levels to play. I'm considering making some animation improvements, add more objects and more levels if there's a bit of interest to do so. I'm generally quite pleased with the game, but it's also helped me identify where I can make improvements in future projects.
Do you let me know what you think if you have a chance to download and play.
https://loftcat.itch.io/reactor-rod
#3
Late to this... really nice clone of HERO which I love on my Atari 2600, great work!
#4
Tutorials / Re: Chat.GPT
2023-May-22
Ooh that's good. I'm amazed it recognises languages out of the mainstream. Could be useful for when I forget little bits of syntax.
#5
This game is looking very cool...great work. Really fun and cute !  =D
#6
Really sorry to hear that bigsofty... obviously take all the time you need, GLB will always be here  :)
#7
Just want to share progress on my project Reactor Rod. It's a retro style 2D maze style game, inspired by some of the old 8-bit Acornsoft/Superior games like Ravenskull and Pipeline.

I've been working on the game since early last year, there's lots more levels to design and some graphical/audio improvements to make in the existing levels, and just some general polishing.

The game works on Windows - it's still in alpha stage with only three levels and it's on my itch.io page here: https://loftcat.itch.io/reactor-rod

#8
Thanks.. I've got this working now  8)  To get it working I created a 512x512 png graphic and saved into the project folder, overwriting the default icon.png file. In the distribute this doesn't update the file immediately on my computer. Took me a while to figure this out, but Windows seems to be caching the old icon, leading me to think this wasn't working. Copying the exe file to another folder appears to trigger the icon to update correctly.
#9
What's the easiest way you find to add a customised program icon to a GLBASIC project (desktop Windows)? In the past I've used things like InstallForge with mixed success (sort of works, but doesn't always apply the icon). Is there a way to add an ico file into the settings before compiling?

I'm using v16 Steam edition but have access to earlier versions.

I'm struggling to find answers on the forum threads and help file. Recommendations appreciated!
#10
I'm not a Suduku player but really like the presentation of this app - well done !  :booze:
#11
Hope we see some improvements too. An updated HTML version of GLBASIC will really help extend it's life and make it worth purchasing on Steam.
#12
Merry Christmas everyone and thanks for your help this year using GLB!
#13
Quote from: erico on 2022-Nov-03
Don´t worry about topics, we are all into GLB topic :)

Yes I too recall a problem with full screen and also loading assets during game and not before opening a screen.
Maybe within parallels the issues are the same? If so, we might want to keep that in mind and documented for compatibility :)

My projects are currently running in windows rather than full screen on the M1, but I've had them running full screen too without any issues. I've sent you a pm with a link to my project I'm working on using Parallels.. not sure if it will be much help but perhaps you might spot something different.
#14
Quote from: erico on 2022-Nov-01
Quote from: loftcat on 2022-Nov-01
Lovely game and beautiful graphics! Works on my i3 fine, but for some reason it won't run on my Macbook M1 (running Parallels). When trying to start from Steam or the exe file nothing starts up. Probably not a big issue as will only be a small minority of users playing on Macs but thought it might be useful feedback.

Thanks Loftcat. That feedback is important. A bunch of users do use parallels to run my games and as far as I knew things were going ok.
I hope it is something related to music but Gravedigger EX uses playmusic too and I had no complains. Could it be because of the fullscreen? The said game is windowed.

The more successful of my games sell something like 150 copies so every user counts a lot.
Hopefully one day I will break the 1000 barrier :)

I don't think it's because it's full screen. I use GLBASIC in Parallels every day without any major issues, and my games run okay.
Dreamerman's BR Logic Pack (https://www.glbasic.com/forum/index.php?topic=11193.0) is working well under Parallels too.
I tried running the exe as administrator from the steamapps folder too but to no avail.
Let me know if there's any else simple you'd like me to try.
#15
Lovely game and beautiful graphics! Works on my i3 fine, but for some reason it won't run on my Macbook M1 (running Parallels). When trying to start from Steam or the exe file nothing starts up. Probably not a big issue as will only be a small minority of users playing on Macs but thought it might be useful feedback.