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Messages - Schranz0r

Pages: 1 2 [3] 4 5 ... 326
32
If the Pointer is shown with SYSTEMPOINTER FALSE it's sounds like a bug to me...
So i move the topic to bugreport! :)

33
Old Bug!
Check this Inline-functions if something is typed uppercase...
Most times return changed to RETURN for example. :)

34
GLBasic - de / Re: Fehlermeldung
« on: 2021-Jan-12 »
 :D

35
GLBasic - de / Re: Fehlermeldung
« on: 2021-Jan-11 »
Zeig mal bitte deinen Code, der den Fehler wirft.

Es knallt bei:
lese$=INKEY$();
chip$=chip$+lese$;

Irgendwas davon sind Arrays?

36
GLBasic - de / Re: Transparenz
« on: 2021-Jan-01 »
Schau mal hier nach, ohne Inline wird das aber nix...

https://www.c-plusplus.net/forum/topic/279213/auf-transparentem-fenster-zeichnen

37
Announcements / Re: Comming up features
« on: 2020-Dec-03 »
The biggest thing for me would be GLOBALS will show up on any gbas-File in the autocompletion.
Thats a "bug" thats drivin me crazy for years now.

38
Announcements / Re: Comming up features
« on: 2020-Nov-13 »
In the Type-Methods you can call a Membervariable without a "self." call.
Arrays can do this: Array1[] = Array2[]  ->  shorter: Array1 = Array2 (No need to write the [])

39
Beta Tests / Re: SGEngine
« on: 2020-Nov-11 »
There is no code, so it's not a snippet. :)
Thats why i moved it.

40
3D-snippets / MOVED: SGEngine
« on: 2020-Nov-11 »

41
Announcements / Re: Comming up features
« on: 2020-Oct-26 »
Thats a nice little improvement :)

42
Announcements / Re: Comming up features
« on: 2020-Oct-22 »
Maybe i'm blind but, in function foo you use self.ia[].
So if i understand it right, i can do with the next Update this:

Code: (glbasic) [Select]
    FUNCTION foo:
        ALIAS p AS ia[0]
    ENDFUNCTION

43
GLBasic - en / Re: Box2D released 2.4.0
« on: 2020-Aug-12 »
So tell me now where are those updated bindings for GLB? :D

This was just a info, nothing i working on. ^^

That's good YT channel, always some useful, few days ago I also saw that grant for RayLib from Epic, and I was curious what status of Your wrapper?
btw.

My wrapper is stoped atm. Since GLB is sadly more and more transforming itself into a dead horse, i see no usecase for me and others...

Do You have some base64 encoder code for GLB? I don't want to use Encode$ as it make encoded content much longer, need to upload image in Post request.

Gernot did some Base64 en/decoding back in the days, or no? :/
 

44
GLBasic - en / Box2D released 2.4.0
« on: 2020-Aug-10 »
Hi Folks,

Box2D released 2.4.0 two weeks ago!
Here a short video from Gamefromscratch:



Licence is now under the MIT!

45
GLBasic - en / Re: 3D and GLB
« on: 2020-Jul-31 »
It's hard to compete against other languages in 3D.
GLBasic with it's routines in 3D are not worth to use for me.
If i do 3D, i use OpenGL and C++ Inline.

From that point could a user say: Why using GLBasic for that and not C++ and OpenGL in VS...


Two ways to go, i would say:
1. Renew 3D in GLB from ground up.
2. Give a dang, leave it as is and drop future support.


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