HTML5 improvements

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Kitty Hello

I copy the icon.png to the distribute folder.
I managed to get ASYNCIFY running. Now infinite loops with SHOWSCREEN will work - which makes DDGui's combo boxes etc. fully working. But also, all code should just run without any modifications. I don't think performance will be an issue anymore. Today's mobile phones are more powerfull than the computers we had when experimenting with emscripten/html5.

Here's what I did - but it does not beep on my Android mobile Firefox :(

https://www.glbasic.com/beep_timer/BeepTimer.html

I pushed my changes to git.

Qedo

I confirm it doesn't play on Firefox mobile and I also add Google Chrome mobile
How can I access git for changes?

Paul Smith

I love it when updates and fixes are being worked on, But I have the same question as Qedo. Does a push to GIT mean it will start to roll out on a STEAM update or do we have to do something manually?
Amstrad CPC 6128, ATARI STE.
Acer  SW5-173 & AMD RYZEN 7,RTX 3060TI

Paul Smith

Confirmed your Bleep does not work on Android Firefox.

I noticed firefox can be a little particular with sound as can Chrome, I tried a few settings for a bleep and in the end I used WAV 8/16bit 16/22/41 khz stereo(Mono didn't work) and these works on all platforms so far.

My Key click sound works on Firefox on my android.

https://paulsmith6175gmailcom.itch.io/bc

This is a work in progress and once its sorted I will create a thread with all the little things I discovered on my journey like how to get the full phone resolution not the 360x760ish, Audio formats, reading the screen width and height
Amstrad CPC 6128, ATARI STE.
Acer  SW5-173 & AMD RYZEN 7,RTX 3060TI

erico

Nice work guys!
I have to get into hltml5 at some point soon.
Probably not game related but for a few tools.