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Main forum => Announcements => Topic started by: tatakamucher on 2013-Nov-01

Title: Cupcakes Friends for iOS
Post by: tatakamucher on 2013-Nov-01
The version of cupcakes friends is now in app store  8)



iPad

https://itunes.apple.com/us/app/cupcakes-friends-hd-great/id730801232?l=es&ls=1&mt=8

iPhone

https://itunes.apple.com/us/app/cupcakes-friends-great-cool/id730801211?l=es&ls=1&mt=8
Title: Re: Cupcakes Friends for iOS
Post by: spacefractal on 2013-Nov-03
I'm have to ask? You diddent go for the universal way? It's much more common to do that, but howover the hd size if of course more (not that much in this game).

As I'm wrote previous, it's look a nice kid game and good touch control and nice idea.

In a update, you could add multiply to been fed.... Just a idea. Howover it's mightbeen hd only here.
Title: Re: Cupcakes Friends for iOS
Post by: tatakamucher on 2013-Nov-03
hi space, i cant do universal because when compile it the program cant catch the correct resolution and i dont know how fix it  :giveup:
Title: Re: Cupcakes Friends for iOS
Post by: spacefractal on 2013-Nov-03
Uses 9999x9998 as resoulution.
Title: Re: Cupcakes Friends for iOS
Post by: tatakamucher on 2013-Nov-03
but i need make the ipad retina version, right?  :x
Title: Re: Cupcakes Friends for iOS
Post by: spacefractal on 2013-Nov-03
yes and no. Graphics is allways cool when its retina, but you could also uses a 1024x768 offbuffer when that retina resoulution is detected. But its a little too late now :-D.

Apple often require Retina Screenshots anyway, Retina or not.

But good luck with your game.
Title: Re: Cupcakes Friends for iOS
Post by: tatakamucher on 2013-Nov-04
no problem, i will use in my next game  :good:


I download genius greedy mouse and i see  the inapp purchases, i see your post in the forum, can you explain me please how to implement in a game  :S??