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Messages - bigtunacan

#1
Thank you!
#2
GLBasic - en / UO DiNGSFont?
2023-Aug-22
It's been a few years since I've used GLBasic now. Just hopped back in for a small project and I needed to do some work with very large fonts.  I remembered that the font tool built in to GLBasic was pretty limited, but that a fellow GLBasic dev had created a drop-in replacement, UO DiNGSFont.

I located the original thread https://www.glbasic.com/forum/index.php?topic=6421.0

It looks like it has since been removed from the forum.  Is this still available somewhere?
#3
GLBasic - en / LG WebOS TV?
2016-Aug-12
I know GLBasic has supported export to WebOS for the old Palm Pre line of phones that aren't really around anymore.  Was wondering if it has been tested or any updates made to get this working with the LG WebOS smart TVs?

I have a friend who has started putting some of his games on Roku which is another niche market with not many games available.  He says he makes much more money there than on Android/iOS because so few apps is easy to get featured and people will actually still pay for apps rather than ads only.

The LG WebOS smart TVs is a similar market space that would be easy for GLBasic to support.
#4
Spacefractal; you are the man!   :nw:

I'm going to test this out and will probably be shooting questions at you!
#5
Just wondering if there are plans to support Apple TV and if so if there is an estimated timeline for this?
#6
That worked for the code text.  Is there a way to make the menu & menu icons bigger?  Those are still super small.  I can read the menus just barely, but I can't tell what any of the icons are at all.
#7
Is there a setting where I can change the font size of code in the GLBasic IDE?  My eyes are starting to get so bad I can't read the code anymore so I need to make it bigger.
#8
Moru,

Yes you can permanently remove something from git history using the filter-branch --tree-filter options.

It looks like this.

Code (glbasic) Select
git filter-branch --tree-filter 'rm -rf dir/to/remove HEAD

This will iterate over the entire history and expunge the directory specified from all git history; just like it never existed.

There is always the possibility someone forks which would be outside of my control, but this is no different than if someone is to download it from the forums.  Once someone has been given the files there is no way to effectively take them back.
#9
Moru, thanks for pointing that out.  Not sure what happened there.  I'll take a look at it.

Also, I'm definitely not trying to offend anyone or overstep my bounds.  I think this makes it easier to locate the libraries and collaborate on updates.  I figured that for the most part if people have posted a library here on the forums somewhere to let others use it then they most likely will be ok with this.

However, if someone has a library they specifically do NOT want uploaded, or if I upload something and the original author wants it taken down; please just let me know and I will not upload it or will remove it.
#10
This has been discussed on the forums before about centralizing the libraries around here for GLBasic on Github to make it easier for people to contribute changes.

I have gone ahead and created a repo for this here.

https://github.com/bigtunacan/GLBasic

Nowhere near everything is up there yet, but I'll keep adding and updating as can others if people are truly interested in this?
#11
Hmm... ok this went a different direction than what I was expecting; I don't think I explained myself well. 

I'm trying to understand if there are in game advertising platforms for banner ads (like admob or iAds), but for desktop (PC/Mac) games?  I googled around, but couldn't find anything like this.  Anyone know of some type of this service I can sign up for and try to integrate with my games?

Quote from: spacefractal on 2014-Sep-23
Using glbasic to download is not usable at all as long glbasic does not thread downloads, then complete impossible to uses it (its a bad user friendly if you need to wait 10secs etc to trying to download from a bad connection example). That kind of thinks should allways been threaded. Gernot should fix the download thing and add a another command to checkout the file have been downloaded or not.

So this is interesting.  I didn't realize this, spacefractal, you are saying even http requests in GLBasic are synchronous/blocking?  There is no way I can do an http request asynchronously and have it do a function callback when it completes?  If so that is seriously messed up and limits many types of functionality!  Is it possible this could be added through a C extension?
#12
I know there are a lot of in-app advertising platforms out there for mobile games (Android & iPhone), but does anyone know of something to do in-app ads (either banner ads or full screen) for download and install or web games?

I have a couple of my games that don't get any sales, but I think they are decent and I might be able to make a little money off of them this way if I just make them free games.
#13
Lol, that's too funny. I recommended it as a core GLBasic function 2 years ago and Gernot had said he would put it on the list!

http://www.glbasic.com/forum/index.php?topic=7562.msg62632#msg62632
#14
I needed to go back and make a couple of updates to one of my games that I haven't worked on in quite awhile.  It was compiling and working fine before, but last time I touched this project was back on V10, now I'm getting the following syntax error with V12.312

Code (glbasic) Select
GPC - GLBasic Precompiler V.10.053 SN:20da3ee5 - 3D, NET
"..\Shared\jolib.gbas"(633) error : GPC0001 syntax error


The following function is where the syntax error appears to be occurring.
Any idea what has changed to cause this problem?

Code (glbasic) Select
FUNCTION IIF: condition, if_true, if_false
IF condition
RETURN if_true
ELSE
RETURN if_false
ENDIF
ENDFUNCTION
#15
Why is a topic that had 4 pages of comments and people raising serious concerns just deleted rather than being addressed?