Genius Greedy Mouse Released!

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Kitty Hello

are the graphics real clay work? Or is there some rendering program that does this?
This baby leaves my mouth open.
Please, do open a thread on toucharcade forums for this to keep people attracted before you release. It might get a big hit.

Schranz0r

yeah looks like real clay work!
So freakin awsome!
I <3 DGArray's :D

PC:
AMD Ryzen 7 3800X 16@4.5GHz, 16GB Corsair Vengeance LPX DDR4-3200 RAM, ASUS Dual GeForce RTX™ 3060 OC Edition 12GB GDDR6, Windows 11 Pro 64Bit, MSi Tomahawk B350 Mainboard

spacefractal

#47
Yes its real clay, then colored and sometimes tiled in photoshop. Some tiles is still either 3d or fast drawed graphics. They of course got replaced (only few bits will remain 3d, due look of martiels as well shadows). I wait with toucharcade when mouse have been clayed.

Here is a key (in a bit lower picture quality than original to save filesize), recolored to yellow:


PS. There would been 96 levels total (far more than excepted 80, since I might have missed a area I forget to count, hehe). Only 2 levels left in the paid version. So its should take some time to complete them all :-D.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

spacefractal

#48
today we dedicated to have a new style to Greedy Mouse:
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

Ian Price

I came. I saw. I played.

Kitty Hello

I hope so. Yikes. Please make that optional if you're serious.

spacefractal

#51
haha, indeeded its a April Fool  =D.

Its looked so funny then he freaked me as well, but I might use that via a cheat code or such, just for fun :-D.

Edit:
So nothing is changed, so dont worry.

Today I do just added possible to invoke a cheat kode. Here I gonna think the well known Konami code might do some effect.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

spacefractal

#52
Since I registred the title at Apple, then its mean the game will been released around July and soon I look at the free version as well (the paid will have 96 levels + 11 village levels).

Here is the latest screenshow on the playaround test level:


Nice ghost and ball :-D. Also ghost on the other way do need to been reshot for correct lightning. The pacman type ghost diddent work well, so its have been changed to a different type. Here its works well.

And yes here I gonna to "type" in the well known Konami Code.....hehe.

PS. Yes the shadows still need work, some of them was fast placeholder work (same is the "hey taxi" joke, which remove later, but there mightbeen a reference to my old Space Taxi java game I created about 10 years ago).
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

spacefractal

more progress on the graphics is done and all paid levels is finished (or only require small tweeks eventuelly).

I also just created 2 villages and 14 levels in the light version, which does NOT share directly with the paid version. Most of them have changed them to been a bit easier, and even few levels is very changed from the paid counterpart. So its would been 20 levels due that metod (6 levels in last village), which also might contain added ads for the full version.

So I might call it "Greedy Mouse - Lighting Easy" or "Greedy Mouse Freeasy"? The release would been max 2 month in various stores. I hope do soon do a beta in the bonus forum in recent future (here the "Lighting Easy" version).
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

spacefractal

Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

spacefractal

Just finally designed 20 "Greedy Mouse Freeasy" levels which would been given the free version.

It's take around between half hour to one hour to complete them all, which I see as a good light length.

Those modificed levels might been included in the paid by a "cheat code", which can been found somewhere...

Also all cheatcodes is disabled in light version to prevent hacking.

Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

spacefractal

this game have sadly been in hold in about a little month due we need to finish off a movie project finish first. but we are back in full to finish this game after about 2 weeks, so the game should been released somewhere in July (Apple is kind to move the 120 days deadline, so no problemo here).

But anyone that want to test the levels can still just PM contact me (Android, iOS and WebOS) as its beta test ready.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

erico

Thanks God! Don´t let this gem slip! :whip:
What movie project? Related to the game as a teaser?

spacefractal

The movie is nothing Greedy Mouse at all, but its a school project I got invorded in and its need to been finished in few weeks deadline (actuelly its a 3d live animation teather, the movie is played live by actors using motion capture).

I wrote it because I have not wrote anyting about this game in some time, but I do still tweek levels and make sure its all completable and more. So the game is not cancelled at all, just delayed around a month as planned, and still hopefully got a release around end in July/start of Aug. We have a lots of time after the movie project.

If you want, you can still PM if you want a beta with the current graphics with still placeholders here and there (but fully playable).
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

BdR

Why didn't I see this thread sooner :D This game looks excellent! :good: The clay graphics look great, reminds me of the game Platypus by Idigicon, a shoot-em-up originally created using Blitzbasic btw

Quote from: spacefractal on 2012-Mar-08
Not all levels might been included in v1.0, but as a update to v1.1. I have tried them to been fair as possible, and is not touch as Xor was.

You're right, it's a good idea to save extra levels for an update later, even if you have them ready now. Each time the app goes into the "updated apps" lists, it gets a little free publicity (which is hard needed with so many apps).

Quote from: spacefractal on 2012-Mar-19
PS. No the gamesize is not really big, its around 20mb. The final game would been around 25-30mb, much under the 50mb limit we have today (for downloading using 3g).

With so many graphics and animation, how did you get the app size so small? And in the game code, do you draw the backgroudn tiles and shadows etc. into one big image at the start of a level? Or do you redraw the background tiles for every frame?