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Something of interest : Pseudo 3D Tracks V2 - Parts 1, 2, 3, 4 and 5
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Topic: Something of interest : Pseudo 3D Tracks V2 - Parts 1, 2, 3, 4 and 5 (Read 21518 times)
Kitty Hello
code monkey
Administrator
Prof. Inline
Posts: 10851
here on my island the sea says 'hello'
Re: Something of interest : Pseudo 3D Tracks V2 - Parts 1, 2, 3, 4 and 5
«
Reply #45 on:
2014-Sep-04 »
Wow, that's cool.
For the sprites, you might use a 3D model and render it from different angles?
Or do photos of a real car and reduce it to 16 colours...
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MrTAToad
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Re: Something of interest : Pseudo 3D Tracks V2 - Parts 1, 2, 3, 4 and 5
«
Reply #46 on:
2014-Sep-04 »
Thanks! For the graphics side I would need someone to design them.
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Hemlos
To boldy go where no pixel has gone before!
Global Moderator
Prof. Inline
Posts: 1622
Particle Hawk
Re: Something of interest : Pseudo 3D Tracks V2 - Parts 1, 2, 3, 4 and 5
«
Reply #47 on:
2014-Sep-06 »
i see multiple test app and a gbas in this thread...
Could you put them together in a package and update it to the top of the thread?
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Volume_of_Earth(km^3) = 4/3*3.14*POW(6371.392896,3)
MrTAToad
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Re: Something of interest : Pseudo 3D Tracks V2 - Parts 1, 2, 3, 4 and 5
«
Reply #48 on:
2014-Sep-07 »
Better yet, its in the Showcase - its a slightly earlier version (before I fixed the positioning problem), but everything should be there.
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Something of interest : Pseudo 3D Tracks V2 - Parts 1, 2, 3, 4 and 5