GLBasic forum
Feature request => music/sound => Topic started by: Moru on 2008-Oct-26
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Non-looping music tracks
A way of positioning playback inside a track (Start at 86.263 seconds into the track and play once or repeat 3.5 seconds forward)
Stop music at next loop
Keep midifiles in memory for usage as soundeffects
mabe even able to play midi sounds directly without going thru midifiles? :-) (I can wish, can't I?)
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lol yes dream on....
j/k
Looks like you already capable of making a function to autostop the midifiles...
Just calculate the time/tempo in the file and use stopmusic() with it, spare me from doing it :P
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Non-looping music tracks
A way of positioning playback inside a track (Start at 86.263 seconds into the track and play once or repeat 3.5 seconds forward)
Stop music at next loop
FMod / BassMod
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Nonlooping midi: I made an MCI_Library, win32 only...with sample.
It even plays movies in fullscreen, also with sample.
http://www.glbasic.com/forum/index.php?topic=2502.msg18820#new
Edit:
PLAYMUSIC now uses a loop option.
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Sorry for the bump, but I'm kinda in need of this.
FMod / BassMod
Yeah? And what about that crediting and licensing stuff? Or are the libaries public domain?
Should I put the high quality mp3 Soundtrack I made, into the trash folder or does both support mp3 files?
I'm just asking for a simple fade-out / fade-in with multiple tracks - nothing too fancy.
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I used multiple players before this but got same problem of looping, what should I do to resolve these problem permanently?