shader toy

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erico

I was pointed to this site about shaders today:

https://www.shadertoy.com/

Read a very little bit of it and the shaders seem implemented by code in WEBGL. Visually, it is really pretty...but heavy, my machine with chrome hogs on a few on full screen.
Anyways, not much time to explore it adequately (but it is booked:)), but I thought to post it here as it may come to be meaningfull to GLB html5 support... In a wild day dream, could this be used in GLB (multiplatform) somehow? Like the sfxr stuff? ;/

Have fun.