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Messages - bigsofty

#2656
Quote from: GernotFrischYes, sure. Personally I think PocketPCs in general will not gain 3D acceleration. It's not their main target and if you want 3D you'd better get a NintendoDS or a PSP console. PocketPC has a lot of other drawbacks as:
-Asking for key/mouse input drops framerates dramatically (that's a hardware defect)
-Being unable to check 2 buttons simultanously on most devices
-No 8 way D-pad
-a lot of overhead in the background

What's really great about PocketPCs is, that most people have them and do not really know what to do with them. So they need games! You can write a whole bunch of good games on PocketPC, but 3D is not its strength. I use my Smartphone much more than my PocketPC now, though I'd love to have a GSM phone in my PocketPC instead.
Anyway - did you test the new update - should speed things up.
Strangely this, to a certain extent, appeals to me. because of these restrictions, a PocketPC game will never survive on flashy media or feature packed 3D engine. The PSP esp. has a lot of games that look great but the gameplay sucks. PocketPC games scene is based on gaimplay 1st a foremost, its more 'adult' as a result of this. Ive allways been a big fan of turn based games, puzzles, trategic gameplay...

The one thing that is always expanding on PocketPC, is processor speed, this in turn will lead to better and better software 3D engines. So even without hardware acceleretion, the future of PocketPC 3D looks bright IMHO.


P.S. Kuron, excuse me if I interrupted your question, I was just worried that the thread was becoming off topic.

Ill try the 3D tomorrow, when I am back home.
#2657
Its a real pity as compatibility, for me, was much better?
#2658
Thats not the point, the 3D was faster before the last update.
#2659
Slower for me too, the Frog Jump demo is unplayable 4fps... BUT the 3D is more compatible, more demos run.

Loox410
#2660
Wow, congrats Gernot, this is a big feature addition! :)

Thank you,


Ian
#2661
Thanks Gernot, excellent support as usual. :)

Ian
#2662
For the ObjectCreation Demo 3D project....

_______________________________________
*** Configuration: WIN32 ***
precompiling...

GPC - GLBasic Precompiler V.2006.244 - 3D, NET
compiling...
ObjectCreation.gbas (4 KB)
..\..\..\Common\3DPrimitives.gbas (failed to open)
"ObjectCreation.gbas"(12) error : call to undefined function : CreateSphere

I had a quick look in the "common" directory, there are 3 files in there, none of which are "3DPrimitives.gbas".

Ian
#2663
Reinstallation helped a lot. Wumbo 2, is very inpressive on the PDA! :)

Ian
#2664
I think Ill try a re-install, thank you for the advice.

Ian
#2665
Linking error, seems to be trying to use win32 linker.

This is a recurring problem I have been having in GLBasic, no matter what you set the target platform as in the project options, it seems to default to Win32 in the project options. I set the platform in the project options, apply, save it and go back to project options dialog again and its back to Win32?!?!

The only way I can set another platform is to compile for multiplaform and then deselect 3 platforms, leaving my target.


Code (glbasic) Select
_______________________________________
*** Configuration: WINCE ***
precompiling...

GPC - GLBasic Precompiler V.2006.137 - 3D, NET
compiling...
MainGame.gbas (40 KB)
Editor.gbas (15 KB)
Wordcount:2551 commands

compile+link:
success
_______________________________________
*** Finished ***
Time: 15.8 sec
Build: 1 succeeded, 0 failed


linking:
C:/Program Files/GLBasic/Compiler/platform/Win32/Bin/../lib/gcc/mingw32/3.4.2/../../../crt2.o: file not recognized: File format not recognized
*** FATAL ERROR - Please post this output in the forum
_______________________________________
*** Finished ***
Time: 27.9 sec
Build: 0 succeeded, 1 failed
#2666
Having a little trouble the exe in the rar wont run and if I try and compile the Wumbo prohect I get...
Code (glbasic) Select
_______________________________________
*** Configuration: WINCE ***
precompiling...

GPC - GLBasic Precompiler V.2006.137 - 3D, NET
compiling...
MainGame.gbas (40 KB)
Editor.gbas (15 KB)
Wordcount:2552 commands

compile+link:
C:/Program Files/GLBasic/Compiler/platform/gpc_temp0.cpp: In function `int
   __GLBASIC__::__MainGameSub_()':
C:/Program Files/GLBasic/Compiler/platform/gpc_temp0.cpp:14: error: `ShowDemo'
   undeclared (first use this function)
C:/Program Files/GLBasic/Compiler/platform/gpc_temp0.cpp:14: error: (Each
   undeclared identifier is reported only once for each function it appears
   in.)
*** FATAL ERROR - Please post this output in the forum
_______________________________________
*** Finished ***
Time: 3.8 sec
Build: 0 succeeded, 1 failed
#2667
Ah, ty Ill have a wee look.

Oh, byt the way, cling on the websit Wumbo link gives this URL in Firefox...

/data/games/http://www.glbasic.com/files/wumbo_ce.zip

I got the file tho.

Ian
#2668
Before I spend to much time on it. What experiences, if any, has anyone had with a scrolling tilemap on the  PDA platform? Is it a practicle method of scrolling the screen, has anyone managed more that 1 layer? Should I go with the old fashioned flip screen arcade adventure aproach?

Any info apreaciated,

Ian
#2669
Announcements / Worldcreator
2006-Aug-16
Great little util but GLBasic has no native support for landscape objects. :(

Ian
#2670
Is your code...

move sprites
check collisions
screen swap

if it is then whats colliding on the screen will allways be a frame behind whats actually on the screen

check collisions
move sprites
screen swap

to fix.

Ian