Feature request > music/sound

adpcm wav support? (and few other things)


First at all, its common to use compressed format today and have been done that in years. Why does GlBasic still only use PCM-WAV? Its take a lots os hardrive space for a download game, when using many sfx.

for me even ADPCM-Wav format would been much better choice, which is a nice SFX format, even its a pretty old format. Its still a good SFX format, that dont use so much memory as PCM-WAV does.... And for systems, that cant play native that format, could jus uncrompress in load time.

That for is that I have used in years. Ogg would also been nice to been supported for systems that native support it for Music (patent crap), elsewise its should return a error (same with other music formats, like m4a). Howover its not a issue normallt for phones, since carriers allreadt have paid for that (as I aware at).

there is also a missing for a PAUSESOUND() and RESUMESOUND().

Also its would been nice to checkout where the music position is and also to play move the position in the music file, if possible.

I might came with more ideas for better sound commands, since they are really basic right now (but does works, which is important).


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