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Messages - MrPlow

Okay - new problem - not huge though... Android 7 - 10 are not finding/playing audio files
11,12,13 are... any ideas?
The getcurrdir command is finding "data/data/com.appname"  etc etc.
I spoke too soon....
For weekend i was trying to resolve a strange issue where the app runs and works
from browserstacks and my apk builds on my phone...but NOT when installed from PLAYSTORE...

very strange - vulkin and bad-egl-display type errors...

So found similar issues happening for Unity users when building for unity...

I have managed to resolve now  :D  :booze:

Which is great - installs work from playstore now...

I will post here shortly with the fixes to do - quite simple...
There is a bug somewhere in my Logo App - doesnt like Android 12/13

But did a new compile of Solar Hunter - works fine! from Android 7 to 13

Ads working with 18.3.0 - gonna try 19.x.x next and maybe then 20.x.x? If not a hassle

Admob are keeping the 7.x.x to 19.x.x gms ads versions for a while yet - I think

I am using the platform Browserstacks for my device testing!! It is well worth the money for the time and hassle it provides  :D
Due to Google deadline for updates : End of August (with option to extend to 1 Nov)
(for older apps to be visible to newer devices - and for older apps remain eligible to update going forward)

Currently, I need to look into getting my apps all updated on weekends after work.
It has been a while, but already had some luck with getting an app without dependency on gms and ads to work and run on my phone and Android 12 & 13

See below a test with the very useful Browserstacks app testing platform...

So far so good!

I am still on older version of Android Studio and gradle model (5.4.1) and build
classpath ''

I will look into the whole new Android Studio setup after this and when my new Windows 11 Laptop arrives...


From what I recall - the 64bit compile exe just overwrites the x86 one... in the same folder...
and u can check by a simple inspection of the exe I think?

Cant remember how though...
I think I found your answer - using loadsound only with music in wav - nothing more advanced?
Then maybe check every few seconds for if the sound is still playing?
Hmm, okay - so not to use?

PLAYMUSIC "zenblockstrack3b.mp3",  TRUE

or$()+"/zenblockstrack3b.mp3", musvol, TRUE)


Did you have to remove music or how did you do music?
Hi Dreamerman!
My AV BitDefender doesnt like the steam gbas files when trying to compile...
strip.exe fails on output.obj
Any ideas?
Hi Guys,
Just wondering if anyone has the steam deck?
And if they could try Zen Blocks on it for :)
I have steam keys
Hi Guys,
I want to add achievements to my zen blocks game - so this should be straightforward then ?

Yes, seen that steam notice - ;) nice excuse for me to buy a shiny new laptop...
Hi, Just to mention i did notice a slight screen tear issue when trying Greedy Mouse - on my browser..?
No, Windows 7 Pro :D

maybe a inline call to check minimised?
Also keypresses while minimised are still firing in the app?
Is there a way to prevent that?
Did you upload your aab to Google as well?