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Messages - MrPlow

#16
Okay - new problem - not huge though... Android 7 - 10 are not finding/playing audio files
11,12,13 are... any ideas?
 
The getcurrdir command is finding "data/data/com.appname"  etc etc.
#17
I spoke too soon....
For weekend i was trying to resolve a strange issue where the app runs and works
from browserstacks and my apk builds on my phone...but NOT when installed from PLAYSTORE...

very strange - vulkin and bad-egl-display type errors...

So found similar issues happening for Unity users when building for unity...

I have managed to resolve now  :D  :booze:

Which is great - installs work from playstore now...

I will post here shortly with the fixes to do - quite simple...
#18
There is a bug somewhere in my Logo App - doesnt like Android 12/13

But did a new compile of Solar Hunter - works fine! from Android 7 to 13

Ads working with 18.3.0 - gonna try 19.x.x next and maybe then 20.x.x? If not a hassle

Admob are keeping the 7.x.x to 19.x.x gms ads versions for a while yet - I think

I am using the platform Browserstacks for my device testing!! It is well worth the money for the time and hassle it provides  :D
#19
Due to Google deadline for updates : End of August (with option to extend to 1 Nov)
(for older apps to be visible to newer devices - and for older apps remain eligible to update going forward)

Currently, I need to look into getting my apps all updated on weekends after work.
It has been a while, but already had some luck with getting an app without dependency on gms and ads to work and run on my phone and Android 12 & 13

See below a test with the very useful Browserstacks app testing platform...

So far so good!

I am still on older version of Android Studio and gradle model (5.4.1) and build
classpath 'com.android.tools.build:gradle:3.5.4'


I will look into the whole new Android Studio setup after this and when my new Windows 11 Laptop arrives...


#20
Hi

From what I recall - the 64bit compile exe just overwrites the x86 one... in the same folder...
and u can check by a simple inspection of the exe I think?

Cant remember how though...
#21
I think I found your answer - using loadsound only with music in wav - nothing more advanced?
Then maybe check every few seconds for if the sound is still playing?
#22
Hmm, okay - so not to use?

PLAYMUSIC "zenblockstrack3b.mp3",  TRUE

or

 music.play(GETCURRENTDIR$()+"/zenblockstrack3b.mp3", musvol, TRUE)
 music.pause()

etc?

Did you have to remove music or how did you do music?
#23
Hi Dreamerman!
My AV BitDefender doesnt like the steam gbas files when trying to compile...
strip.exe fails on output.obj
Any ideas?
#24
Hi Guys,
Just wondering if anyone has the steam deck?
And if they could try Zen Blocks on it for :)
I have steam keys
#25
Hi Guys,
I want to add achievements to my zen blocks game - so this should be straightforward then ?

#26
Yes, seen that steam notice - ;) nice excuse for me to buy a shiny new laptop...
#27
Hi, Just to mention i did notice a slight screen tear issue when trying Greedy Mouse - on my browser..?
#28
No, Windows 7 Pro :D

maybe a inline call to check minimised?
#29
Also keypresses while minimised are still firing in the app?
Is there a way to prevent that?
#30
Did you upload your aab to Google as well?