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Messages - Qedo

#31
Resolved  :good:
Thank you Hemlos
#33
but if you compile in html5 and not in android as i think, the problem is not android but maybe just a video setting like setscreen or something like that, because the game starts but you only see the left side.
#34
great job svenart :good: but why doesn't it work on android?
#35
for six number:

   DIM wuerfel[6]
   IF wurf = FALSE
      FOR i=0 TO 5
         wuerfel = RND(5)+1
      NEXT
      wurf = TRUE
   ENDIF
   SORTARRAY wuerfel[], 0
   FOR i=0 TO 5
      ZOOMSPRITE wuerfel,320+200*i,865,2,2
   NEXT
   END
#36
I did it myself, thanks anyway
Happy New Year to all
#37
Missing attachment in this post:
https://www.glbasic.com/forum/index.php?topic=3839.msg28012#msg28012
Is it possible to reactivate?
Thank you
#38
Couldn't it be the older version of emscripten (1.39.20)?
#39
it seems so, see https://www.glbasic.com/forum/index.php?topic=6569.msg52954#msg52954
I tried to compile Opengl.bas and compile it though the result does not seem correct to me
My Python version is 3.8.3
#40
we never think about simple things :D
#41
about the local web server not working but are you sure you have python installed?
To check this, open a cmd and run python.exe
#42
try this:

SETLOOPSUB "MainLoop1"
SUB MainLoop1:
   PRINT "Hello World",10,10
     SHOWSCREEN
ENDSUB
#43
If the "Media" folder is empty this is probably the problem.
Put any file in it and recompile.
Once compiled, forget XAMPP and run "run_local_test.bat" instead
#44
QuoteThere is not much documentation, but almost everything should work. My G.A.C.K. games run in HTML5.

Yet Gernot in HTLM5 the mouse test:

SETLOOPSUB "MainLoop1"
SUB MainLoop1:
    PRINT "X:" + MOUSEAXIS (0), 0, 0
    PRINT "Y:" + MOUSEAXIS (1), 0, 20
    PRINT "Z:" + MOUSEAXIS (2), 0, 40
    PRINT "A:" + MOUSEAXIS (3), 0, 60
    PRINT "B:" + MOUSEAXIS (4), 0, 80
    PRINT "C:" + MOUSEAXIS (5), 0.100
    SHOWSCREEN
ENDSUB

only the left mouse button works.
Any idea?

#45
OUTLINING_LIMIT is an error I get when compiling with HTML5.
If I compile with HTML5-WebGL everything is OK
Tried with version 16.947 and the latest html5 Steam version (not sure which version)